Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sprite port-mirror Attribute 3 (with INC) Register + (Same as [[:Sprite port-mirror Attribute 3 Register|Sprite port-mirror Attribute 3 Register]] ($38) (write fourth byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34))
- Sprite port-mirror Attribute 1 (with INC) Register + (Same as [[:Sprite port-mirror Attribute 1 Register|Sprite port-mirror Attribute 1 Register]] ($36) (write second byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34))
- Sprite port-mirror Attribute 2 (with INC) Register + (Same as [[:Sprite port-mirror Attribute 2 Register|Sprite port-mirror Attribute 2 Register]] ($37) (write third byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34))
- Memory Mapping Mode + (Select memory mapping mode)
- Memory Paging Control + (Selects active RAM, ROM, and displayed screen.)
- TBBlue Register Select + (Selects active port for TBBlue/Next feature configuration.)
- Sprite port-mirror Index Register + (Selects sprite index 0..127 to be affected by writes to other Sprite ports (and mirrors).)
- Memory management slot 0 bank + (Selects the 8k-bank stored in 8k-slot 0 (see [[Memory map]]).)
- Memory management slot 1 bank + (Selects the 8k-bank stored in 8k-slot 1 (see [[Memory map]]).)
- Memory management slot 2 bank + (Selects the 8k-bank stored in 8k-slot 2 (see [[Memory map]]).)
- Memory management slot 3 bank + (Selects the 8k-bank stored in 8k-slot 3 (see [[Memory map]]).)
- Memory management slot 4 bank + (Selects the 8k-bank stored in 8k-slot 4 (see [[Memory map]]).)
- Memory management slot 5 bank + (Selects the 8k-bank stored in 8k-slot 5 (see [[Memory map]]).)
- Memory management slot 6 bank + (Selects the 8k-bank stored in 8k-slot 6 (see [[Memory map]]).)
- Memory management slot 7 bank + (Selects the 8k-bank stored in 8k-slot 7 (see [[Memory map]]).)
- UART TX + (Sends byte to serial port. If read, tells if data in RX buffer)
- Keyboard + (Series of specific ports that read keyboard key presses.)
- CPU Speed Register + (Sets [[CPU Speed control|CPU Speed]], reads actual speed.)
- Sprite Status/Slot Select + (Sets active sprite-attribute index and pattern-slot index, reads sprite status.)
- Clip Window Layer 2 Register + (Sets and reads clip-window for Layer 2.)
- Clip Window Sprites Register + (Sets and reads clip-window for Sprites)
- Clip Window Tilemap Register + (Sets and reads clip-window for Tilemap.)
- Clip Window ULA/LoRes Register + (Sets and reads clip-window for ULA/LoRes layer.)
- I2C clock + (Sets and reads the I2C SCL line.)
- I2C data + (Sets and reads the I2C SDA line)
- Peripheral 1 Register + (Sets joystick mode, video frequency and [[Scandoubler]].)
- Peripheral 4 Register + (Sets scanlines, AY mono output, Sprite-id lockstep, reset DivMMC mapram and disable HDMI audio.)
- Global Transparency Register + (Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data.)
- Layer 2 Y Offset Register + (Sets the Y offset used when drawing Layer 2 graphics on the screen.)
- Layer 2 RAM Shadow Page Register + (Sets the [[Memory map|bank]] number where the Layer 2 shadow screen begins.)
- Layer 2 RAM Page Register + (Sets the [[Memory map|bank]] number where Layer 2 video memory begins.)
- Tilemap Offset X LSB Register + (Sets the pixel offset (eight low bits) used for drawing Tilemap graphics on the screen.)
- Tilemap Offset X MSB Register + (Sets the pixel offset (two high bits) used for drawing Tilemap graphics on the screen.)
- Layer 2 X Offset Register + (Sets the pixel offset used for drawing Layer 2 graphics on the screen.)
- Layer 2 X Offset MSB Register + (Sets the pixel offset used for drawing Layer 2 graphics on the screen.)
- Tilemap Offset Y Register + (Sets the pixel offset used for drawing Tilemap graphics on the screen.)
- Video Timing Register + (Sets video output timing variant.)
- DAC A+D (mono) mirror Register + (SpecDrum port 0xDF / DAC A+D mirror, read current I2S LSB)
- Enhanced ULA Ink Color Mask + (Specifies mask to extract ink colour from attribute cell value in ULANext mode.)
- Board ID + (Spectrum next issue ID)
- Sprite port-mirror Attribute 4 (with INC) Register + (The same as [[:Sprite port-mirror Attribute 4 Register|Sprite port-mirror Attribute 4 Register]] ($39) (write fifth byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34))
- Generate Maskable Interrupt + (Trigger interrupt)
- Debug LED Control Register + (Turns debug LEDs on and off on TBBlue implementations that have them.)
- UART Frame + (UART Frame)
- DMA interrupt enable 2 + (UART Interrupts that can override DMA)
- Interrupt Enable 2 + (UART interrupt enable control)
- Sprite Attribute Upload + (Uploads sprite positions, visibility, colour type and effect flags.)
- Enhanced ULA Palette Extension + (Use to set 9-bit (2-byte) colours of the Enhanced ULA palette, or to read second byte of colour.)
- Palette Value Register + (Use to set/read 8-bit colours of the ULANext palette.)
- Copper Data + (Used to upload code to the [[Copper]].)
- Copper Data 16-bit Write Register + (Used to upload code to the [[Copper]].)