Semantic search

Jump to: navigation, search
 NumberReadableWritableDescription
Memory management slot 4 bank$54YesYesSelects the 8k-bank stored in 8k-slot 4 (see Memory map).
Memory management slot 5 bank$55YesYesSelects the 8k-bank stored in 8k-slot 5 (see Memory map).
Memory management slot 6 bank$56YesYesSelects the 8k-bank stored in 8k-slot 6 (see Memory map).
Memory management slot 7 bank$57YesYesSelects the 8k-bank stored in 8k-slot 7 (see Memory map).
Copper Data$60NoYesUsed to upload code to the Copper.
Copper Control Low Byte$61YesYesHolds low byte of Copper control bits.
Copper Control High Byte$62YesYesHolds high byte of Copper control flags.
Copper Data 16-bit Write Register$63NoYesUsed to upload code to the Copper.
Vertical Video Line Offset Register$64YesYesOffset numbering of raster lines in copper/interrupt/active register
ULA Control Register$68YesYesDisable ULA, controls ULA mixing/blending, enable ULA+
Display Control 1 Register$69YesYesLayer2, ULA shadow, Timex $FF port
LoRes Control Register$6AYesYesLoRes Radastan mode
Tilemap Control Register$6BYesYesControls Tilemap mode.
Default Tilemap Attribute Register$6CYesYesDefault tile attribute for 8-bit only maps.
Tilemap Base Address Register$6EYesYesBase address of the 40x32 or 80x32 tile map (similar to text-mode of other computers).
Tile Definitions Base Address Register$6FYesYesBase address of the tiles' graphics.
Layer 2 Control Register$70YesYesLayer 2 resolution, palette offset
Layer 2 X Offset MSB Register$71YesYesSets the pixel offset used for drawing Layer 2 graphics on the screen.
Sprite port-mirror Attribute 0 (with INC) Register$75NoYesSame as Sprite port-mirror Attribute 0 Register ($35) (write first byte of sprite-attributes), plus increments Sprite port-mirror Index Register ($34)
Sprite port-mirror Attribute 1 (with INC) Register$76NoYesSame as Sprite port-mirror Attribute 1 Register ($36) (write second byte of sprite-attributes), plus increments Sprite port-mirror Index Register ($34)