Vertical Video Line Offset Register
|Short Description||Offset numbering of raster lines in copper/interrupt/active register|
Since core 3.1.5 (new register):
Bits 7-0 form offset value 0..255, the offset is added to Copper, Video Line Interrupt and Active Video Line readings.
Normally the ULA's pixel row 0 aligns with vertical line count 0. With a non-zero offset, the ULA's pixel row 0 will align with the vertical line offset.
Eg, if the offset is 32 then video line 32 will correspond to the first pixel row in the ULA and video line 0 will align with the first pixel row of the Tilemap and Sprites (in the top border area). Then Copper WAIT command waiting for line 0 will happen already in top border area.
Also Copper mode %11 restarting CPC=0 at pixel [0,0] (with offset 0) will be offset to new line!
Since a change in offset takes effect when the ULA reaches row 0, the change can take up to one frame to occur.