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 NumberReadableWritableDescription
Memory management slot 1 bank$51YesYesSelects the 8k-bank stored in 8k-slot 1 (see Memory map).
Memory management slot 2 bank$52YesYesSelects the 8k-bank stored in 8k-slot 2 (see Memory map).
Memory management slot 3 bank$53YesYesSelects the 8k-bank stored in 8k-slot 3 (see Memory map).
Memory management slot 4 bank$54YesYesSelects the 8k-bank stored in 8k-slot 4 (see Memory map).
Memory management slot 5 bank$55YesYesSelects the 8k-bank stored in 8k-slot 5 (see Memory map).
Memory management slot 6 bank$56YesYesSelects the 8k-bank stored in 8k-slot 6 (see Memory map).
Memory management slot 7 bank$57YesYesSelects the 8k-bank stored in 8k-slot 7 (see Memory map).
Copper Data$60NoYesUsed to upload code to the Copper.
Copper Control Low Byte$61YesYesHolds low byte of Copper control bits.
Copper Control High Byte$62YesYesHolds high byte of Copper control flags.
Copper Data 16-bit Write Register$63NoYesUsed to upload code to the Copper.
Vertical Video Line Offset Register$64YesYesOffset numbering of raster lines in copper/interrupt/active register
ULA Control Register$68YesYesDisable ULA, controls ULA mixing/blending, enable ULA+
Display Control 1 Register$69YesYesLayer2, ULA shadow, Timex $FF port
LoRes Control Register$6AYesYesLoRes Radastan mode
Tilemap Control Register$6BYesYesControls Tilemap mode.
Default Tilemap Attribute Register$6CYesYesDefault tile attribute for 8-bit only maps.
Tilemap Base Address Register$6EYesYesBase address of the 40x32 or 80x32 tile map (similar to text-mode of other computers).
Tile Definitions Base Address Register$6FYesYesBase address of the tiles' graphics.
Layer 2 Control Register$70YesYesLayer 2 resolution, palette offset