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The maximum number of results to return
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The offset of the first result
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Display the headers/property names
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Text for continuing the search
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The text to display if there are no query results
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 NumberReadableWritableDescription
Palette Value Register$41truetrueUse to set/read 8-bit colours of the ULANext palette.
Peripheral 1 Register$05truetrueSets joystick mode, video frequency and Scandoubler.
Peripheral 2 Register$06truetrueEnables CPU Speed key, DivMMC, Multiface, Mouse and AY audio.
Peripheral 3 Register$08truetrueABC/ACB Stereo, Internal Speaker, SpecDrum, Timex Video Modes, Turbo Sound Next, RAM contention and [un]lock 128k paging.
Peripheral 4 Register$09truetrueSets scanlines, AY mono output, Sprite-id lockstep, reset DivMMC mapram and disable HDMI audio.
Peripheral 5 Register$0AtruetrueMouse buttons and DPI config
Pi GPIO Output Enable Register$90-$93truetrueEnables GPIO pins output
Pi GPIO Register$98-$9BtruetrueGPIO pins mapped to Next Register
Pi I2S Audio Control Register$A2truetruePi I2S controls
Pi I2S Clock Divide Register$A3truetruePi I2S clock divide in master mode.
Pi Peripheral Enable Register$A0truetrueEnable Pi peripherals: UART, Pi hats, I2C, SPI
Sprite and Layers System Register$15truetrueEnables/disables Sprites and Lores Layer, and chooses priority of sprites and Layer 2.
Sprite port-mirror Attribute 0 (with INC) Register$75falsetrueSame as Sprite port-mirror Attribute 0 Register ($35) (write first byte of sprite-attributes), plus increments Sprite port-mirror Index Register ($34)
Sprite port-mirror Attribute 0 Register$35falsetrueNextreg port-mirror to write directly into "byte 1" of Sprite Attribute Upload ($xx57 / 87).
Sprite port-mirror Attribute 1 (with INC) Register$76falsetrueSame as Sprite port-mirror Attribute 1 Register ($36) (write second byte of sprite-attributes), plus increments Sprite port-mirror Index Register ($34)
Sprite port-mirror Attribute 1 Register$36falsetrueNextreg port-mirror to write directly into "byte 2" of Sprite Attribute Upload ($xx57 / 87).
Sprite port-mirror Attribute 2 (with INC) Register$77falsetrueSame as Sprite port-mirror Attribute 2 Register ($37) (write third byte of sprite-attributes), plus increments Sprite port-mirror Index Register ($34)
Sprite port-mirror Attribute 2 Register$37falsetrueNextreg port-mirror to write directly into "byte 3" of Sprite Attribute Upload ($xx57 / 87).
Sprite port-mirror Attribute 3 (with INC) Register$78falsetrueSame as Sprite port-mirror Attribute 3 Register ($38) (write fourth byte of sprite-attributes), plus increments Sprite port-mirror Index Register ($34)
Sprite port-mirror Attribute 3 Register$38falsetrueNextreg port-mirror to write directly into "byte 4" of Sprite Attribute Upload ($xx57 / 87).
Sprite port-mirror Attribute 4 (with INC) Register$79falsetrueThe same as Sprite port-mirror Attribute 4 Register ($39) (write fifth byte of sprite-attributes), plus increments Sprite port-mirror Index Register ($34)
Sprite port-mirror Attribute 4 Register$39falsetrueNextreg port-mirror to write directly into "byte 5" of Sprite Attribute Upload ($xx57 / 87).
Sprite port-mirror Index Register$34truetrueSelects sprite index 0..127 to be affected by writes to other Sprite ports (and mirrors).
Sprites Transparency Index Register$4BtruetrueIndex into sprite palette (of "transparent" colour).
Tile Definitions Base Address Register$6FtruetrueBase address of the tiles' graphics.
Tilemap Base Address Register$6EtruetrueBase address of the 40x32 or 80x32 tile map (similar to text-mode of other computers).
Tilemap Control Register$6BtruetrueControls Tilemap mode.
Tilemap Offset X LSB Register$30truetrueSets the pixel offset (eight low bits) used for drawing Tilemap graphics on the screen.
Tilemap Offset X MSB Register$2FtruetrueSets the pixel offset (two high bits) used for drawing Tilemap graphics on the screen.
Tilemap Offset Y Register$31truetrueSets the pixel offset used for drawing Tilemap graphics on the screen.
Tilemap Transparency Index Register$4CtruetrueIndex into Tilemap palette (of "transparent" colour).
Transparency colour fallback Register$4Atruetrue8-bit colour to be used when all layers contain transparent pixel.
ULA Control Register$68truetrueDisable ULA, controls ULA mixing/blending, enable ULA+
ULA X Offset Register$26truetruePixel X offset (0..255) to use when drawing ULA Layer.
ULA Y Offset Register$27truetruePixel Y offset (0..191) to use when drawing ULA Layer.
User Storage 0 Register$7Ftruetrue8-bit storage for user
Vertical Video Line Offset Register$64truetrueOffset numbering of raster lines in copper/interrupt/active register
Video Line Interrupt Control Register$22truetrueControls the timing of raster interrupts and the ULA frame interrupt.
Video Line Interrupt Value Register$23truetrueHolds the eight LSBs of the line on which a raster interrupt should occur.
Video Timing Register$11truetrueSets video output timing variant.