Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- ULA Y Offset Register + (Pixel Y offset (0..191) to use when drawing ULA Layer.)
- Next Memory Bank Select + (Provides additional bank select bits for extended memory.)
- Extended Keys 0 Register + (Read Next keyboard compound keys separately)
- Extended Keys 1 Register + (Read Next keyboard compound keys separately)
- Extended MD Pad Buttons + (Reading additional buttons on MD pads)
- TBBlue Register Access + (Reads and/or writes the selected TBBlue control register.)
- Kempston Mouse Buttons + (Reads buttons on Kempston Mouse.)
- UART RX + (Reads data from serial port, write sets the baudrate)
- Kempston Joystick + (Reads movement of joysticks using Kempston interface.)
- Sprite port-mirror Attribute 0 (with INC) Register + (Same as [[:Sprite port-mirror Attribute 0 Register|Sprite port-mirror Attribute 0 Register]] ($35) (write first byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34))
- Sprite port-mirror Attribute 3 (with INC) Register + (Same as [[:Sprite port-mirror Attribute 3 Register|Sprite port-mirror Attribute 3 Register]] ($38) (write fourth byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34))
- Sprite port-mirror Attribute 1 (with INC) Register + (Same as [[:Sprite port-mirror Attribute 1 Register|Sprite port-mirror Attribute 1 Register]] ($36) (write second byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34))
- Sprite port-mirror Attribute 2 (with INC) Register + (Same as [[:Sprite port-mirror Attribute 2 Register|Sprite port-mirror Attribute 2 Register]] ($37) (write third byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34))
- Memory Mapping Mode + (Select memory mapping mode)
- Memory Paging Control + (Selects active RAM, ROM, and displayed screen.)
- TBBlue Register Select + (Selects active port for TBBlue/Next feature configuration.)
- Sprite port-mirror Index Register + (Selects sprite index 0..127 to be affected by writes to other Sprite ports (and mirrors).)
- Memory management slot 0 bank + (Selects the 8k-bank stored in 8k-slot 0 (see [[Memory map]]).)
- Memory management slot 1 bank + (Selects the 8k-bank stored in 8k-slot 1 (see [[Memory map]]).)
- Memory management slot 2 bank + (Selects the 8k-bank stored in 8k-slot 2 (see [[Memory map]]).)
- Memory management slot 3 bank + (Selects the 8k-bank stored in 8k-slot 3 (see [[Memory map]]).)
- Memory management slot 4 bank + (Selects the 8k-bank stored in 8k-slot 4 (see [[Memory map]]).)
- Memory management slot 5 bank + (Selects the 8k-bank stored in 8k-slot 5 (see [[Memory map]]).)
- Memory management slot 6 bank + (Selects the 8k-bank stored in 8k-slot 6 (see [[Memory map]]).)
- Memory management slot 7 bank + (Selects the 8k-bank stored in 8k-slot 7 (see [[Memory map]]).)
- Keyboard + (Series of specific ports that read keyboard key presses.)
- CPU Speed Register + (Sets [[CPU Speed control|CPU Speed]], reads actual speed.)
- Sprite Status/Slot Select + (Sets active sprite-attribute index and pattern-slot index, reads sprite status.)
- Clip Window Layer 2 Register + (Sets and reads clip-window for Layer 2.)
- Clip Window Sprites Register + (Sets and reads clip-window for Sprites)
- Clip Window Tilemap Register + (Sets and reads clip-window for Tilemap.)
- Clip Window ULA/LoRes Register + (Sets and reads clip-window for ULA/LoRes layer.)
- I2C clock + (Sets and reads the I2C SCL line.)
- I2C data + (Sets and reads the I2C SDA line)
- Peripheral 1 Register + (Sets joystick mode, video frequency and [[Scandoubler]].)
- Peripheral 4 Register + (Sets scanlines, AY mono output, Sprite-id lockstep, reset DivMMC mapram and disable HDMI audio.)
- Global Transparency Register + (Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data.)
- Layer 2 Y Offset Register + (Sets the Y offset used when drawing Layer 2 graphics on the screen.)
- Layer 2 RAM Shadow Page Register + (Sets the [[Memory map|bank]] number where the Layer 2 shadow screen begins.)
- Layer 2 RAM Page Register + (Sets the [[Memory map|bank]] number where Layer 2 video memory begins.)
- Tilemap Offset X LSB Register + (Sets the pixel offset (eight low bits) used for drawing Tilemap graphics on the screen.)
- Tilemap Offset X MSB Register + (Sets the pixel offset (two high bits) used for drawing Tilemap graphics on the screen.)
- Layer 2 X Offset Register + (Sets the pixel offset used for drawing Layer 2 graphics on the screen.)
- Layer 2 X Offset MSB Register + (Sets the pixel offset used for drawing Layer 2 graphics on the screen.)
- Tilemap Offset Y Register + (Sets the pixel offset used for drawing Tilemap graphics on the screen.)
- Video Timing Register + (Sets video output timing variant.)
- DAC A+D (mono) mirror Register + (SpecDrum port 0xDF / DAC A+D mirror, read current I2S LSB)
- Enhanced ULA Ink Color Mask + (Specifies mask to extract ink colour from attribute cell value in ULANext mode.)
- Board ID + (Spectrum next issue ID)
- Sprite port-mirror Attribute 4 (with INC) Register + (The same as [[:Sprite port-mirror Attribute 4 Register|Sprite port-mirror Attribute 4 Register]] ($39) (write fifth byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34))