Semantic search

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Condition
Printout selection
Options
Parameters [
limit:

The maximum number of results to return
offset:

The offset of the first result
link:

Show values as links
headers:

Display the headers/property names
mainlabel:

The label to give to the main page name
intro:

The text to display before the query results, if there are any
outro:

The text to display after the query results, if there are any
searchlabel:

Text for continuing the search
default:

The text to display if there are no query results
class:

An additional CSS class to set for the table
transpose:

Display table headers vertically and results horizontally
sep:

The separator between results
Sort options
Delete
Add sorting condition
SQLStore debug output
ASK Query
[[Category:Next Configuration Registers]]
SQL Query
SELECT DISTINCT
  t0.smw_id AS id,
  t0.smw_title AS t,
  t0.smw_namespace AS ns,
  t0.smw_iw AS iw,
  t0.smw_subobject AS so,
  t0.smw_sortkey AS sortkey, t4.o_hash
FROM
  `smw_object_ids` AS t0
INNER JOIN
  `smw_fpt_inst` AS t1 ON t0.smw_id=t1.s_id
INNER JOIN
  `smw_di_blob` AS t4 ON t0.smw_id=t4.s_id
WHERE
  (t1.o_id='1168')
   AND (t4.p_id='1164')
  AND t0.smw_iw!=':smw'
  AND t0.smw_iw!=':smw-delete'
  AND t0.smw_iw!=':smw-redi'
ORDER BY
  t4.o_hash ASC
LIMIT
  55
OFFSET
  0
SQL Explain
IDselect_typetabletypepossible_keyskeykey_lenrefrowsExtra
1SIMPLEt4refs_id,s_id_2,p_idp_id4const110Using temporary
1SIMPLEt1refs_id,o_id,s_id_2,o_id_2s_id_29specnext_wiki.t4.s_id,const1Using index
1SIMPLEt0eq_refPRIMARY,smw_id,smw_iw,smw_iw_2PRIMARY4specnext_wiki.t4.s_id1Using where
Auxilliary Tables
No auxilliary tables used.
Query Metrics
Query-Size:1
Query-Depth:0
Errors and Warnings
None
 NumberReadableWritableDescription
Machine ID Register$00truefalseIdentifies TBBlue board type. Should always be 10 on Next.
Core Version Register$01truefalseIdentifies core (FPGA image) version.
Next Reset Register$02truetrueIdentifies type of last reset. Can be written to force reset.
Machine Type Register$03truetrueIdentifies timing and machine type.
Config Mapping Register$04falsetrueIn config mode, allows RAM to be mapped to ROM area.
Peripheral 1 Register$05truetrueSets joystick mode, video frequency and Scandoubler.
Peripheral 2 Register$06truetrueEnables CPU Speed key, DivMMC, Multiface, Mouse and AY audio.
CPU Speed Register$07truetrueSets CPU Speed, reads actual speed.
Peripheral 3 Register$08truetrueABC/ACB Stereo, Internal Speaker, SpecDrum, Timex Video Modes, Turbo Sound Next, RAM contention and [un]lock 128k paging.
Peripheral 4 Register$09truetrueSets scanlines, AY mono output, Sprite-id lockstep, reset DivMMC mapram and disable HDMI audio.
Peripheral 5 Register$0AtruetrueMouse buttons and DPI config
Core Version Register (sub minor)$0EtruefalseIdentifies core (FPGA image) version (sub minor number).
Anti-brick Register$10truetrueUsed within the Anti-brick system.
Video Timing Register$11truetrueSets video output timing variant.
Layer 2 RAM Page Register$12truetrueSets the bank number where Layer 2 video memory begins.
Layer 2 RAM Shadow Page Register$13truetrueSets the bank number where the Layer 2 shadow screen begins.
Global Transparency Register$14truetrueSets the "transparent" colour for Layer 2, ULA and LoRes pixel data.
Sprite and Layers System Register$15truetrueEnables/disables Sprites and Lores Layer, and chooses priority of sprites and Layer 2.
Layer 2 X Offset Register$16truetrueSets the pixel offset used for drawing Layer 2 graphics on the screen.
Layer 2 Y Offset Register$17truetrueSets the Y offset used when drawing Layer 2 graphics on the screen.
Clip Window Layer 2 Register$18truetrueSets and reads clip-window for Layer 2.
Clip Window Sprites Register$19truetrueSets and reads clip-window for Sprites
Clip Window ULA/LoRes Register$1AtruetrueSets and reads clip-window for ULA/LoRes layer.
Clip Window Tilemap Register$1BtruetrueSets and reads clip-window for Tilemap.
Clip Window Control Register$1CtruetrueControls (resets) the clip-window registers indices.
Active Video Line MSB Register$1EtruefalseHolds the MSB (only, as bit 0) of the raster line currently being drawn.
Active Video Line LSB Register$1FtruefalseHolds the eight LSBs of the raster line currently being drawn.
Video Line Interrupt Control Register$22truetrueControls the timing of raster interrupts and the ULA frame interrupt.
Video Line Interrupt Value Register$23truetrueHolds the eight LSBs of the line on which a raster interrupt should occur.
ULA X Offset Register$26truetruePixel X offset (0..255) to use when drawing ULA Layer.
ULA Y Offset Register$27truetruePixel Y offset (0..191) to use when drawing ULA Layer.
Keymap High Address Register$28truetruePS/2 Keymap address MSB, read (pending) first byte of palette colour
Keymap Low Address Register$29falsetruePS/2 Keymap address LSB.
Keymap High Data Register$2AfalsetrueHigh data to PS/2 Keymap (MSB of data in bit 0)
Keymap Low Data Register$2BfalsetrueLow eight LSBs of PS/2 Keymap data.
DAC B (left) mirror Register$2CtruetrueDAC B mirror, read current I2S left MSB
DAC A+D (mono) mirror Register$2DtruetrueSpecDrum port 0xDF / DAC A+D mirror, read current I2S LSB
DAC C (right) mirror Register$2EtruetrueDAC C mirror, read current I2S right MSB
Tilemap Offset X MSB Register$2FtruetrueSets the pixel offset (two high bits) used for drawing Tilemap graphics on the screen.
Tilemap Offset X LSB Register$30truetrueSets the pixel offset (eight low bits) used for drawing Tilemap graphics on the screen.
Tilemap Offset Y Register$31truetrueSets the pixel offset used for drawing Tilemap graphics on the screen.
LoRes X Offset Register$32truetruePixel X offset (0..255) to use when drawing LoRes Layer.
LoRes Y Offset Register$33truetruePixel Y offset (0..191) to use when drawing LoRes Layer.
Sprite port-mirror Index Register$34truetrueSelects sprite index 0..127 to be affected by writes to other Sprite ports (and mirrors).
Sprite port-mirror Attribute 0 Register$35falsetrueNextreg port-mirror to write directly into "byte 1" of Sprite Attribute Upload ($xx57 / 87).
Sprite port-mirror Attribute 1 Register$36falsetrueNextreg port-mirror to write directly into "byte 2" of Sprite Attribute Upload ($xx57 / 87).
Sprite port-mirror Attribute 2 Register$37falsetrueNextreg port-mirror to write directly into "byte 3" of Sprite Attribute Upload ($xx57 / 87).
Sprite port-mirror Attribute 3 Register$38falsetrueNextreg port-mirror to write directly into "byte 4" of Sprite Attribute Upload ($xx57 / 87).
Sprite port-mirror Attribute 4 Register$39falsetrueNextreg port-mirror to write directly into "byte 5" of Sprite Attribute Upload ($xx57 / 87).
Palette Index Register$40truetrueChooses an palette element (index) to manipulate with