Property: ShortDesc
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This is a property of type Text.
- Description
- Short text description. (en)
K
PS/2 Keymap address LSB. +
PS/2 Keymap address MSB, read (pending) first byte of palette colour +
P
Pi I2S controls +
L
Pixel X offset (0..255) to use when drawing LoRes Layer. +
U
Pixel X offset (0..255) to use when drawing ULA Layer. +
L
Pixel Y offset (0..191) to use when drawing LoRes Layer. +
U
Pixel Y offset (0..191) to use when drawing ULA Layer. +
N
Provides additional bank select bits for extended memory. +
E
Read Next keyboard compound keys separately +
Read Next keyboard compound keys separately +
T
Reads and/or writes the selected TBBlue control register. +
K
Reads buttons on Kempston Mouse. +
U
K
Reads movement of joysticks using Kempston interface. +
S
Same as [[:Sprite port-mirror Attribute 0 Register|Sprite port-mirror Attribute 0 Register]] ($35) (write first byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34) +
Same as [[:Sprite port-mirror Attribute 3 Register|Sprite port-mirror Attribute 3 Register]] ($38) (write fourth byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34) +
Same as [[:Sprite port-mirror Attribute 1 Register|Sprite port-mirror Attribute 1 Register]] ($36) (write second byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34) +
Same as [[:Sprite port-mirror Attribute 2 Register|Sprite port-mirror Attribute 2 Register]] ($37) (write third byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34) +
M
Selects active RAM, ROM, and displayed screen. +
T
Selects active port for TBBlue/Next feature configuration. +
S
Selects sprite index 0..127 to be affected by writes to other Sprite ports (and mirrors). +
M
Selects the 8k-bank stored in 8k-slot 0 (see [[Memory map]]). +
Selects the 8k-bank stored in 8k-slot 1 (see [[Memory map]]). +
Selects the 8k-bank stored in 8k-slot 2 (see [[Memory map]]). +
Selects the 8k-bank stored in 8k-slot 3 (see [[Memory map]]). +
Selects the 8k-bank stored in 8k-slot 4 (see [[Memory map]]). +
Selects the 8k-bank stored in 8k-slot 5 (see [[Memory map]]). +
Selects the 8k-bank stored in 8k-slot 6 (see [[Memory map]]). +
Selects the 8k-bank stored in 8k-slot 7 (see [[Memory map]]). +
U
K
C
Sets [[CPU Speed control|CPU Speed]], reads actual speed. +
S
Sets active sprite-attribute index and pattern-slot index, reads sprite status. +
C
Sets and reads clip-window for Layer 2. +
Sets and reads clip-window for Sprites +
Sets and reads clip-window for Tilemap. +
Sets and reads clip-window for ULA/LoRes layer. +
I
P
Sets joystick mode, video frequency and [[Scandoubler]]. +
Sets scanlines, AY mono output, Sprite-id lockstep, reset DivMMC mapram and disable HDMI audio. +
G
Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data. +
L
Sets the Y offset used when drawing Layer 2 graphics on the screen. +
Sets the [[Memory map|bank]] number where the Layer 2 shadow screen begins. +
Sets the [[Memory map|bank]] number where Layer 2 video memory begins. +
T
Sets the pixel offset (eight low bits) used for drawing Tilemap graphics on the screen. +
Sets the pixel offset (two high bits) used for drawing Tilemap graphics on the screen. +
L
Sets the pixel offset used for drawing Layer 2 graphics on the screen. +
Sets the pixel offset used for drawing Layer 2 graphics on the screen. +
T
Sets the pixel offset used for drawing Tilemap graphics on the screen. +