Vertical Line Count Offset Register
From SpecNext Wiki
| Next Register Number | $64 |
|---|---|
| Readable | Yes |
| Writable | Yes |
| Short Description | Offset numbering of raster lines in copper/interrupt/active register |
Since core 3.1.5 (new register):
Bits 7-0 form offset value 0..255, the offset is added to Copper, Video Line Interrupt and Active Video Line readings.
Normally the ULA's pixel row 0 aligns with vertical line count 0. With a non-zero offset, the ULA's pixel row 0 will align with the vertical line offset.
Eg, if the offset is 32 then vertical line 32 will correspond to the first pixel row in the ULA and vertical line 0 will align with the first pixel row of the Tilemap and Sprites.
Since a change in offset takes effect when the ULA reaches row 0, the change can take up to one frame to occur.
(also related: NextReg:$1E, NextReg:$1F, NextReg:$22, NextReg:$23 and Copper)