Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Memory management slot 5 bank + (Selects the 8k-bank stored in 8k-slot 5 (see [[Memory map]]).)
- Memory management slot 6 bank + (Selects the 8k-bank stored in 8k-slot 6 (see [[Memory map]]).)
- Memory management slot 7 bank + (Selects the 8k-bank stored in 8k-slot 7 (see [[Memory map]]).)
- UART TX + (Sends byte to serial port. If read, tells if data in RX buffer)
- Keyboard + (Series of specific ports that read keyboard key presses.)
- CPU Speed Register + (Sets [[CPU Speed control|CPU Speed]], reads actual speed.)
- Sprite Status/Slot Select + (Sets active sprite-attribute index and pattern-slot index, reads sprite status.)
- Clip Window Layer 2 Register + (Sets and reads clip-window for Layer 2.)
- Clip Window Sprites Register + (Sets and reads clip-window for Sprites)
- Clip Window Tilemap Register + (Sets and reads clip-window for Tilemap.)
- Clip Window ULA/LoRes Register + (Sets and reads clip-window for ULA/LoRes layer.)
- I2C clock + (Sets and reads the I2C SCL line.)
- I2C data + (Sets and reads the I2C SDA line)
- Peripheral 1 Register + (Sets joystick mode, video frequency and [[Scandoubler]].)
- Peripheral 4 Register + (Sets scanlines, AY mono output, Sprite-id lockstep, reset DivMMC mapram and disable HDMI audio.)
- Global Transparency Register + (Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data.)
- Layer 2 Y Offset Register + (Sets the Y offset used when drawing Layer 2 graphics on the screen.)
- Layer 2 RAM Shadow Page Register + (Sets the [[Memory map|bank]] number where the Layer 2 shadow screen begins.)
- Layer 2 RAM Page Register + (Sets the [[Memory map|bank]] number where Layer 2 video memory begins.)
- Tilemap Offset X LSB Register + (Sets the pixel offset (eight low bits) used for drawing Tilemap graphics on the screen.)
- Tilemap Offset X MSB Register + (Sets the pixel offset (two high bits) used for drawing Tilemap graphics on the screen.)