Default Tilemap Attribute Register: Difference between revisions
From SpecNext Wiki
Core 2.00.26 changes |
Core 2.00.27 changes. |
||
| Line 20: | Line 20: | ||
This attribute is used for all tiles if bit 5 of {{NextRegNo|$6B}} is set. | This attribute is used for all tiles if bit 5 of {{NextRegNo|$6B}} is set. | ||
When bit 1 of {{NextRegNo|$6B}} is set, the bit 0 of tile attribute works as ninth bit of tile-id (allowing 512 tiles in total), and the priority of layers is then "ULA over tilemap" as default. | |||
Revision as of 22:41, 13 February 2019
| Number | TBRegisterNumber::$6C |
|---|---|
| Readable | TBRegisterReadable::Yes |
| Writable | TBRegisterWritable::Yes |
| Short Description | ShortDesc::Default tile attribute for 8-bit only maps. |
| Bit | Function |
|---|---|
| 7-4 | Palette Offset |
| 3 | X mirror |
| 2 | Y mirror |
| 1 | Rotate |
| 0 | ULA over tilemap, or bit 8 of tile-id if ULA is disabled |
This attribute is used for all tiles if bit 5 of {{#ask: TBRegisterNumber::$6B }} ($6B) is set.
When bit 1 of {{#ask: TBRegisterNumber::$6B }} ($6B) is set, the bit 0 of tile attribute works as ninth bit of tile-id (allowing 512 tiles in total), and the priority of layers is then "ULA over tilemap" as default.