Difference between revisions of "Enhanced ULA Control Register"
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(Clarified the difference between bits 6:4 and 3:1.) |
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|Readable=Yes | |Readable=Yes | ||
|Writable=Yes | |Writable=Yes | ||
− | |ShortDesc=Enables or disables | + | |ShortDesc=Enables or disables Enhanced ULA interpretation of attribute values and toggles active palette. |
}} | }} | ||
{| class="wikitable" | {| class="wikitable" | ||
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| 1 || Select ULA palette (0 = first palette, 1 = second palette) | | 1 || Select ULA palette (0 = first palette, 1 = second palette) | ||
|- | |- | ||
− | | 0 || | + | | 0 || Enable ULANext mode if 1. (0 after a reset) |
|} | |} | ||
+ | |||
+ | n.b. Bits 6-4 select palette for reading or writing whereas bits 3-1 select the palette for the display signal generator. | ||
Possible bits 6-4 for palette select (bit 6 selects first/second, 5-4 select type): | Possible bits 6-4 for palette select (bit 6 selects first/second, 5-4 select type): | ||
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| %111 || Tilemap second palette | | %111 || Tilemap second palette | ||
|} | |} | ||
+ | |||
+ | Write will also reset the index of {{NextRegNo|$44}}, so the next write there will be considered as first byte of colour. |
Latest revision as of 19:13, 31 December 2020
Number | $43 |
---|---|
Readable | Yes |
Writable | Yes |
Short Description | Enables or disables Enhanced ULA interpretation of attribute values and toggles active palette. |
Bit | Function |
---|---|
7 | 1 to disable palette index write auto-increment |
6-4 | Select palette for reading or writing |
3 | Select Sprites palette (0 = first palette, 1 = second palette) |
2 | Select Layer 2 palette (0 = first palette, 1 = second palette) |
1 | Select ULA palette (0 = first palette, 1 = second palette) |
0 | Enable ULANext mode if 1. (0 after a reset) |
n.b. Bits 6-4 select palette for reading or writing whereas bits 3-1 select the palette for the display signal generator.
Possible bits 6-4 for palette select (bit 6 selects first/second, 5-4 select type):
Bits 6-4 | selects |
---|---|
%000 | ULA first palette |
%100 | ULA second palette |
%001 | Layer 2 first palette |
%101 | Layer 2 second palette |
%010 | Sprites first palette |
%110 | Sprites second palette |
%011 | Tilemap first palette |
%111 | Tilemap second palette |
Write will also reset the index of Enhanced ULA Palette Extension ($44), so the next write there will be considered as first byte of colour.