Difference between revisions of "Keymap High Address Register"

From SpecNext official Wiki
Jump to: navigation, search
m
(updated to 78a6ee50)
 
Line 6: Line 6:
 
}}
 
}}
 
Write:
 
Write:
   bits 7:1 = Reserved, must be 0
+
  bit 7 = 0 to select ps2 keymap, 1 to select key joystick
 +
   bits 6:1 = Reserved, must be 0
 
   bit 0 = MSB keymap address
 
   bit 0 = MSB keymap address
  

Latest revision as of 11:35, 3 November 2024

Number $28
Readable Yes
Writable Yes
Short Description PS/2 Keymap address MSB, read (pending) first byte of palette colour

Write:

 bit 7 = 0 to select ps2 keymap, 1 to select key joystick
 bits 6:1 = Reserved, must be 0
 bit 0 = MSB keymap address

Read:

 bits 7:0 = Stored first-byte palette value from Enhanced ULA Palette Extension ($44)

This value does update right after writing first 8 bits of colour to NextReg $44, while the real palette entry is modified only after the second write (adding ninth bit and L2 priority bit) is done. So half-written value can't be read back through Palette Value Register ($41), but can be read with this register (after writing second byte to $44, this register still reads the first byte value, but the change is also committed to the palette itself and visible by reading $41 + $44 registers).