Difference between revisions of "Keymap High Address Register"
From SpecNext official Wiki
(core 3.0 changes/refresh) |
(updated to 78a6ee50) |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
|Readable=Yes | |Readable=Yes | ||
|Writable=Yes | |Writable=Yes | ||
− | |ShortDesc= | + | |ShortDesc=PS/2 Keymap address MSB, read (pending) first byte of palette colour |
}} | }} | ||
Write: | Write: | ||
− | bits | + | bit 7 = 0 to select ps2 keymap, 1 to select key joystick |
+ | bits 6:1 = Reserved, must be 0 | ||
bit 0 = MSB keymap address | bit 0 = MSB keymap address | ||
Latest revision as of 11:35, 3 November 2024
Number | $28 |
---|---|
Readable | Yes |
Writable | Yes |
Short Description | PS/2 Keymap address MSB, read (pending) first byte of palette colour |
Write:
bit 7 = 0 to select ps2 keymap, 1 to select key joystick bits 6:1 = Reserved, must be 0 bit 0 = MSB keymap address
Read:
bits 7:0 = Stored first-byte palette value from Enhanced ULA Palette Extension ($44)
This value does update right after writing first 8 bits of colour to NextReg $44, while the real palette entry is modified only after the second write (adding ninth bit and L2 priority bit) is done. So half-written value can't be read back through Palette Value Register ($41), but can be read with this register (after writing second byte to $44, this register still reads the first byte value, but the change is also committed to the palette itself and visible by reading $41 + $44 registers).