Keymap High Address Register: Difference between revisions

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|Readable=Yes
|Readable=Yes
|Writable=Yes
|Writable=Yes
|ShortDesc=High address of Keymap (MSB in bit 0), read (pending) first byte of palette colour
|ShortDesc=PS/2 Keymap address MSB, read (pending) first byte of palette colour
}}
}}
Write:
Write:
   bits 7:1 = Reserved, must be 0
  bit 7 = 0 to select ps2 keymap, 1 to select key joystick
   bits 6:1 = Reserved, must be 0
   bit 0 = MSB keymap address
   bit 0 = MSB keymap address



Latest revision as of 11:35, 3 November 2024

Number TBRegisterNumber::$28
Readable TBRegisterReadable::Yes
Writable TBRegisterWritable::Yes
Short Description ShortDesc::PS/2 Keymap address MSB, read (pending) first byte of palette colour

Write:

 bit 7 = 0 to select ps2 keymap, 1 to select key joystick
 bits 6:1 = Reserved, must be 0
 bit 0 = MSB keymap address

Read:

 bits 7:0 = Stored first-byte palette value from {{#ask:

TBRegisterNumber::$44 }} ($44)

This value does update right after writing first 8 bits of colour to NextReg $44, while the real palette entry is modified only after the second write (adding ninth bit and L2 priority bit) is done. So half-written value can't be read back through {{#ask: TBRegisterNumber::$41 }} ($41), but can be read with this register (after writing second byte to $44, this register still reads the first byte value, but the change is also committed to the palette itself and visible by reading $41 + $44 registers).