Difference between revisions of "Global Transparency Register"

From SpecNext official Wiki
Jump to: navigation, search
(Updated information about 1-bit tilemaps.)
m (updated to 78a6ee50)
 
Line 9: Line 9:
 
This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.
 
This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.
  
This only affects Layer 2, ULA, LoRes and 1-bit ("text mode") tilemap. Sprites use {{NextRegNo|$4B}} for transparency, 4-bit Tilemap uses {{NextRegNo|$4C}}.
+
This only affects Layer 2, ULA, LoRes and 1-bit ("text mode") tilemap. Sprites use {{NextRegNo|$4B}} for transparency, 4-bit Tilemap uses {{NextRegNo|$4C}} except in text mode.

Latest revision as of 11:24, 3 November 2024

Number $14
Readable Yes
Writable Yes
Short Description Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data.

Transparency color value (0xE3 after a reset).

This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.

This only affects Layer 2, ULA, LoRes and 1-bit ("text mode") tilemap. Sprites use Sprites Transparency Index Register ($4B) for transparency, 4-bit Tilemap uses Tilemap Transparency Index Register ($4C) except in text mode.