ZEsarUX:known bugs

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Revision as of 12:42, 6 March 2020 by Ped7g (talk | contribs) (known bugs of ZEsarUX emulator (initial list, probably missing few))
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Official ZEsarUX 8.1:

  • sprites rendering is at "4B type" level (no anchor/relative sprites or scaling) (5B init is correctly accepted but doesn't render the extra features)
  • 4bpp sprites are not supported
  • sprites rendering is not one-scanline-buffer delayed and all changes in sprites affect current scanline
  • Layer 2 displays shadow variant (NextReg $13) when the "shadow" mapping is enabled
  • modifications to NextRegs done in copper propagate to rendering usually only once per scanline, usually retroactively for full scanline when triggered in h-blank area (palette changes, X/Y offsets, etc)
  • palette read (NextReg $41 + $44 produces wrong results)
  • tilemode gfx/map address read (NextReg $6E + $6F) does return original value without top bits set to zero
  • DMA: too many differences to list, but most crucial: CONTINUE is not supported, slow "burst" functionality is not complete, legacy Z80 mode is not implemented
  • blending modes are not implemented
  • ULA scroll is not at new NextReg $26, $27 (but still shared with LoRes offset registers)
  • audio has "clicks" and noise on many platforms, although YMMV
  • 28MHz mode requires quite powerful PC to emulate it smoothly, "lagging" emulator menu/etc is likely to happen in 28MHz mode.
  • monochrome tilemode has not fully correct colours handling
  • direct loading of NEX file doesn't init the machine in the same way as NEXLOAD from NextZXOS (it's close, but few things are different)
  • screen saver of NextZXOS will "crash" the emulated machine (not emulator itself)

Personal "ZESERUse" fork of Ped7g:

  • modifications to NextRegs done in copper propagate to rendering usually only once per scanline, usually retroactively for full scanline when triggered in h-blank area (palette changes, X/Y offsets, etc) - when compiled with extra flag "-DTBBLUE_DELAYED_COPPER_WAITS" it will delay copper instructions waiting for h-blank till next line (does produce better visual output in some cases, but makes the emulation less accurate in terms of timing)
  • altROM/global memory map not updated to core 3.1.0 changes
  • audio has "clicks" and noise on many platforms, although YMMV
  • 28MHz mode requires quite powerful PC to emulate it smoothly, "lagging" emulator menu/etc is likely to happen in 28MHz mode - the fork is even more power hungry than official version
  • blending modes are temporarily not working (implemented in older versions, but broken in latest)
  • sprites rendering is not one-scanline-buffer delayed and all changes in sprites affect current scanline, calculation of pixel-bandwidth exhaustion is vastly incorrect
  • screen saver of NextZXOS will "crash" the emulated machine (not emulator itself)