Difference between revisions of "Z80:Examples"

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(Created page with "https://github.com/ped7g/SpecBong Small "game" written in sjasmplus assembler, using Layer 2 for static background, HW sprites for player and enemies and ULA layer for score/...")
 
(adding ScrollNutter demos links and info)
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ZX Spectrum Next 320x192 image with 256 colour palette chosen from 512 colours (older project, created at times when Layer 2 had only 256x192 mode, and the extra image width is achieved by using sprites). (Zeus assembler source)
 
ZX Spectrum Next 320x192 image with 256 colour palette chosen from 512 colours (older project, created at times when Layer 2 had only 256x192 mode, and the extra image width is achieved by using sprites). (Zeus assembler source)
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https://www.specnext.com/team-rusty-pixel-presents-the-scrollnutter-demo/
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ScrollNutter demo from Rusty Pixels, including the assembler sources.
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https://github.com/quietbloke/ScrollDemoInC
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ScrollNutter demo remake in C (z88dk) by quietbloke

Revision as of 10:09, 3 March 2020

https://github.com/ped7g/SpecBong

Small "game" written in sjasmplus assembler, using Layer 2 for static background, HW sprites for player and enemies and ULA layer for score/etc. The project's git repository contains 12 "releases" adding functionality in steps, allowing you to study smaller change-set between each version. The final result is playable "game" (although very simple "tutorial-grade" one).

https://github.com/Threetwosevensixseven/ZeusNexFileExample

Example of NEX file creation with Zeus assembler

https://github.com/Threetwosevensixseven/NextWidescreenImage

ZX Spectrum Next 320x192 image with 256 colour palette chosen from 512 colours (older project, created at times when Layer 2 had only 256x192 mode, and the extra image width is achieved by using sprites). (Zeus assembler source)

https://www.specnext.com/team-rusty-pixel-presents-the-scrollnutter-demo/

ScrollNutter demo from Rusty Pixels, including the assembler sources.

https://github.com/quietbloke/ScrollDemoInC

ScrollNutter demo remake in C (z88dk) by quietbloke