Difference between revisions of "Z80:Examples"

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(Created page with "https://github.com/ped7g/SpecBong Small "game" written in sjasmplus assembler, using Layer 2 for static background, HW sprites for player and enemies and ULA layer for score/...")
 
(promoting the SpecBong wiki link a bit more)
 
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https://github.com/ped7g/SpecBong
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[https://github.com/ped7g/SpecBong Source code: https://github.com/ped7g/SpecBong], [https://github.com/ped7g/SpecBong/wiki wiki including text write-up in 12 chapters]
  
 
Small "game" written in sjasmplus assembler, using Layer 2 for static background, HW sprites for player and enemies and ULA layer for score/etc. The project's git repository contains 12 "releases" adding functionality in steps, allowing you to study smaller change-set between each version. The final result is playable "game" (although very simple "tutorial-grade" one).
 
Small "game" written in sjasmplus assembler, using Layer 2 for static background, HW sprites for player and enemies and ULA layer for score/etc. The project's git repository contains 12 "releases" adding functionality in steps, allowing you to study smaller change-set between each version. The final result is playable "game" (although very simple "tutorial-grade" one).
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ZX Spectrum Next 320x192 image with 256 colour palette chosen from 512 colours (older project, created at times when Layer 2 had only 256x192 mode, and the extra image width is achieved by using sprites). (Zeus assembler source)
 
ZX Spectrum Next 320x192 image with 256 colour palette chosen from 512 colours (older project, created at times when Layer 2 had only 256x192 mode, and the extra image width is achieved by using sprites). (Zeus assembler source)
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https://www.specnext.com/team-rusty-pixel-presents-the-scrollnutter-demo/
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ScrollNutter demo from Rusty Pixels, including the assembler sources.
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https://github.com/quietbloke/ScrollDemoInC
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ScrollNutter demo remake in C (z88dk) by quietbloke

Latest revision as of 08:35, 25 March 2021

Source code: https://github.com/ped7g/SpecBong, wiki including text write-up in 12 chapters

Small "game" written in sjasmplus assembler, using Layer 2 for static background, HW sprites for player and enemies and ULA layer for score/etc. The project's git repository contains 12 "releases" adding functionality in steps, allowing you to study smaller change-set between each version. The final result is playable "game" (although very simple "tutorial-grade" one).

https://github.com/Threetwosevensixseven/ZeusNexFileExample

Example of NEX file creation with Zeus assembler

https://github.com/Threetwosevensixseven/NextWidescreenImage

ZX Spectrum Next 320x192 image with 256 colour palette chosen from 512 colours (older project, created at times when Layer 2 had only 256x192 mode, and the extra image width is achieved by using sprites). (Zeus assembler source)

https://www.specnext.com/team-rusty-pixel-presents-the-scrollnutter-demo/

ScrollNutter demo from Rusty Pixels, including the assembler sources.

https://github.com/quietbloke/ScrollDemoInC

ScrollNutter demo remake in C (z88dk) by quietbloke