Difference between revisions of "ULA Control Register"

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(core 3.0 changes/refresh)
(core 3.1.3 changes/refresh)
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| 7 || 1 to disable ULA output (soft reset = 0)
 
| 7 || 1 to disable ULA output (soft reset = 0)
 
|-
 
|-
| 6 || 0 to select the ULA colour for blending in SLU modes 6 & 7 (soft reset = 0)
+
| 6-5 || since core3.1.1: Blending in SLU modes 6 & 7 (soft reset = 0)
1 to select the ULA/tilemap mix for blending in SLU modes 6 & 7
+
= 00 for ULA as blend colour
 +
= 10 for ULA/tilemap as blend colour
 +
= 11 for tilemap as blend colour
 +
= 01 for no blending
 +
<del>bit 6: 0 to select the ULA colour for blending in SLU modes 6 & 7 (soft reset = 0)
 +
1 to select the ULA/tilemap mix for blending in SLU modes 6 & 7</del>
 
|-
 
|-
| 5-4 || Reserved, must be 0
+
| 4 || Reserved, must be 0
 
|-
 
|-
 
| 3 || ULA+ enable (soft reset = 0)
 
| 3 || ULA+ enable (soft reset = 0)
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Bit 0 can be set to choose stencil mode for the combined output of the ULA and [[Tilemap]].
 
Bit 0 can be set to choose stencil mode for the combined output of the ULA and [[Tilemap]].
  
Bit 6 determines what colour is used in SLU modes 6 & 7 where the ULA is combined with Layer 2 to generate highlighting effects.
+
Bits 6-5 determine what colour is used in SLU modes 6 & 7 where the ULA is combined with Layer 2 to generate highlighting effects ({{NextRegNo|$15}}).

Revision as of 16:30, 13 April 2020

Number $68
Readable Yes
Writable Yes
Short Description Disable ULA, controls ULA mixing/blending, enable ULA+
Bit Function
7 1 to disable ULA output (soft reset = 0)
6-5 since core3.1.1: Blending in SLU modes 6 & 7 (soft reset = 0)
= 00 for ULA as blend colour
= 10 for ULA/tilemap as blend colour
= 11 for tilemap as blend colour
= 01 for no blending

bit 6: 0 to select the ULA colour for blending in SLU modes 6 & 7 (soft reset = 0) 1 to select the ULA/tilemap mix for blending in SLU modes 6 & 7

4 Reserved, must be 0
3 ULA+ enable (soft reset = 0)
2 may change (ULA half pixel scroll) (soft reset = 0)
1 Reserved, must be 0
0 1 to enable stencil mode when both the ULA and tilemap are enabled

(if either are transparent the result is transparent otherwise the result is a logical AND of both colours)

Bit 0 can be set to choose stencil mode for the combined output of the ULA and Tilemap.

Bits 6-5 determine what colour is used in SLU modes 6 & 7 where the ULA is combined with Layer 2 to generate highlighting effects (Sprite and Layers System Register ($15)).