Timex Sinclair Video Mode Control

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Revision as of 08:01, 15 January 2019 by wiki>Ped7g (Added extra technical info, how the board is expected to handle Timex Hi-Res colouring vs ULANext-palette enabled.)
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Number $xxFF
Decimal
Short desc. Controls Timex Sinclair video modes and colours in hi-res mode.
Bit Mask %---- ---- 1111 1111
Readable No
Writable Yes
Subsystem Enhanced ULA
Bit Function
0-2 000=Screen 0. 001=Screen 1. 010=Hi-colour. 110=Hi-res.
3-5 Sets screen color combination for hi-res mode.

The bit pattern does set INK colour, PAPER+BORDER colour is deducted as complement value, both colours are of BRIGHT variant. I.e. only some combinations are possible, like White/Black, Yellow/Blue, ..

6 Disables interrupts. Does the same as DI, but cannot be turned on again with EI. Use with caution!
7 Used for memory paging on the Timex Sinclair, not relevant on the Next.

Ped7g (talk) 02:09, December 23, 2018 (UTC): I guess the hi-res colours are still fetched through ULANext palette, i.e. any two colours combination is possible through palette modification of the two colours (for example White/Black are 15/136 (bright variant, or maybe black paper is black 128)?).

Ped7g (talk) 07:01, January 15, 2019 (UTC) internally the HW "ULA" part is providing pixel byte and attribute byte, and attribute byte contains %01pppiii, where %iii is the ink colour set in bits 3-5 on this port, and %ppp is complement of it. The %01 part is "no flash, bright yes". If ULANext mode is enabled, this value is then decomposed into ink/paper values according to Enhanced ULA Ink Color Mask ($42), so for the White/Black example and INK-mask 15 the INK value is %0111 = 7, and PAPER/BORDER %0100 = 4 + 128 (132). For INK-mask 7 it would be INK 7, PAPER/BORDER = 8 + 128 (136) (not 15/136 as I guessed previously).

This is only theoretical reasoning, going by information provided by Jim Bagley in forums, and has to be yet confirmed with actual HW board (what I can confirm at the moment, that both available emulators ZEsarUX7.2 and CSpect2.2.0 are emulating HiRes in completely different way, not resembling this "pixel_byte -> ULA adds attrib byte -> ULANext translates into palette -> final pixel going into layer combining + transparency check" pipeline, so they can't be used to validate this).