Sprite and Layers System Register

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Revision as of 01:50, 20 December 2018 by wiki>Ped7g (Core 2.00.22 changes.)
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Number $15
Readable Yes
Writable Yes
Short Description Enables/disables Sprites and Lores Layer, and chooses priority of sprites and Layer 2.


Bitmapped as follows:

Bit Function
7 Enable Lores Layer
6 If 1, the sprite rendering order is reversed, i.e. sprite 0 is on top
5 If 1, the clipping works even in "over border" mode
3-4 If %00, ULA is drawn under Layer 2 and Sprites; if %01, it is drawn between them, if %10 it is drawn over both
2 If 1, Layer 2 is drawn over Sprites, else sprites drawn over layer 2
1 Enable sprites over border (0 after reset)
0 Enable sprite visibility (0 after reset)