Semantic search
Number | Readable | Writable | Description | |
---|---|---|---|---|
Clip Window Layer 2 Register | $18 | true | true | Sets and reads clip-window for Layer 2. |
Clip Window Sprites Register | $19 | true | true | Sets and reads clip-window for Sprites |
Clip Window ULA/LoRes Register | $1A | true | true | Sets and reads clip-window for ULA/LoRes layer. |
Clip Window Tilemap Register | $1B | true | true | Sets and reads clip-window for Tilemap. |
Clip Window Control Register | $1C | true | true | Controls (resets) the clip-window registers indices. |
Active Video Line MSB Register | $1E | true | false | Holds the MSB (only, as bit 0) of the raster line currently being drawn. |
Active Video Line LSB Register | $1F | true | false | Holds the eight LSBs of the raster line currently being drawn. |
Video Line Interrupt Control Register | $22 | true | true | Controls the timing of raster interrupts and the ULA frame interrupt. |
Video Line Interrupt Value Register | $23 | true | true | Holds the eight LSBs of the line on which a raster interrupt should occur. |
ULA X Offset Register | $26 | true | true | Pixel X offset (0..255) to use when drawing ULA Layer. |
ULA Y Offset Register | $27 | true | true | Pixel Y offset (0..191) to use when drawing ULA Layer. |
Keymap High Address Register | $28 | true | true | PS/2 Keymap address MSB, read (pending) first byte of palette colour |
Keymap Low Address Register | $29 | false | true | PS/2 Keymap address LSB. |
Keymap High Data Register | $2A | false | true | High data to PS/2 Keymap (MSB of data in bit 0) |
Keymap Low Data Register | $2B | false | true | Low eight LSBs of PS/2 Keymap data. |
DAC B (left) mirror Register | $2C | true | true | DAC B mirror, read current I2S left MSB |
DAC A+D (mono) mirror Register | $2D | true | true | SpecDrum port 0xDF / DAC A+D mirror, read current I2S LSB |
DAC C (right) mirror Register | $2E | true | true | DAC C mirror, read current I2S right MSB |
Tilemap Offset X MSB Register | $2F | true | true | Sets the pixel offset (two high bits) used for drawing Tilemap graphics on the screen. |
Tilemap Offset X LSB Register | $30 | true | true | Sets the pixel offset (eight low bits) used for drawing Tilemap graphics on the screen. |