Property: ShortDesc
From SpecNext official Wiki
This is a property of type Text.
- Description
- Short text description. (en)
K
C
Sets [[CPU Speed control|CPU Speed]], reads actual speed. +
S
Sets active sprite-attribute index and pattern-slot index, reads sprite status. +
C
Sets and reads clip-window for Layer 2. +
Sets and reads clip-window for Sprites +
Sets and reads clip-window for Tilemap. +
Sets and reads clip-window for ULA/LoRes layer. +
I
P
Sets joystick mode, video frequency and [[Scandoubler]]. +
Sets scanlines, AY mono output, Sprite-id lockstep, reset DivMMC mapram and disable HDMI audio. +
G
Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data. +
L
Sets the Y offset used when drawing Layer 2 graphics on the screen. +
Sets the [[Memory map|bank]] number where the Layer 2 shadow screen begins. +
Sets the [[Memory map|bank]] number where Layer 2 video memory begins. +
T
Sets the pixel offset (eight low bits) used for drawing Tilemap graphics on the screen. +
Sets the pixel offset (two high bits) used for drawing Tilemap graphics on the screen. +
L
Sets the pixel offset used for drawing Layer 2 graphics on the screen. +
Sets the pixel offset used for drawing Layer 2 graphics on the screen. +
T
Sets the pixel offset used for drawing Tilemap graphics on the screen. +
V
Sets video output timing variant. +
D
SpecDrum port 0xDF / DAC A+D mirror, read current I2S LSB +
E
Specifies mask to extract ink colour from attribute cell value in ULANext mode. +
S
The same as [[:Sprite port-mirror Attribute 4 Register|Sprite port-mirror Attribute 4 Register]] ($39) (write fifth byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34) +
D
Turns debug LEDs on and off on TBBlue implementations that have them. +
U
UART Frame +
S
Uploads sprite positions, visibility, colour type and effect flags. +
E
Use to set 9-bit (2-byte) colours of the Enhanced ULA palette, or to read second byte of colour. +
P
Use to set/read 8-bit colours of the ULANext palette. +
C
Used to upload code to the [[Copper]]. +
Used to upload code to the [[Copper]]. +
S
Used to upload the pattern of the selected sprite. +
A
Used within the [[Anti-brick system]]. +
E
When expansion bus is enabled: Internal ports decoding mask +
When expansion bus is enabled: Internal ports decoding mask +
When expansion bus is enabled: Internal ports decoding mask +
When expansion bus is enabled: Internal ports decoding mask +
S
Writes to the selected register of the selected sound chip. +
K
X coordinate of Kempston Mouse, 0-255. +
Y coordinate of Kempston Mouse, 0-192. +