Property: ShortDesc

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This is a property of type Text.

Description
  • Short text description. (en)

Showing 40 pages using this property.
K
Series of specific ports that read keyboard key presses.  +
C
Sets [[CPU Speed control|CPU Speed]], reads actual speed.  +
S
Sets active sprite-attribute index and pattern-slot index, reads sprite status.  +
C
Sets and reads clip-window for Layer 2.  +
Sets and reads clip-window for Sprites  +
Sets and reads clip-window for Tilemap.  +
Sets and reads clip-window for ULA/LoRes layer.  +
I
Sets and reads the I2C SCL line.  +
Sets and reads the I2C SDA line  +
P
Sets joystick mode, video frequency and [[Scandoubler]].  +
Sets scanlines, AY mono output, Sprite-id lockstep, reset DivMMC mapram and disable HDMI audio.  +
G
Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data.  +
L
Sets the Y offset used when drawing Layer 2 graphics on the screen.  +
Sets the [[Memory map|bank]] number where the Layer 2 shadow screen begins.  +
Sets the [[Memory map|bank]] number where Layer 2 video memory begins.  +
T
Sets the pixel offset (eight low bits) used for drawing Tilemap graphics on the screen.  +
Sets the pixel offset (two high bits) used for drawing Tilemap graphics on the screen.  +
L
Sets the pixel offset used for drawing Layer 2 graphics on the screen.  +
Sets the pixel offset used for drawing Layer 2 graphics on the screen.  +
T
Sets the pixel offset used for drawing Tilemap graphics on the screen.  +
V
Sets video output timing variant.  +
D
SpecDrum port 0xDF / DAC A+D mirror, read current I2S LSB  +
E
Specifies mask to extract ink colour from attribute cell value in ULANext mode.  +
S
The same as [[:Sprite port-mirror Attribute 4 Register|Sprite port-mirror Attribute 4 Register]] ($39) (write fifth byte of sprite-attributes), plus increments [[:Sprite port-mirror Index Register|Sprite port-mirror Index Register]] ($34)  +
D
Turns debug LEDs on and off on TBBlue implementations that have them.  +
U
UART Frame  +
S
Uploads sprite positions, visibility, colour type and effect flags.  +
E
Use to set 9-bit (2-byte) colours of the Enhanced ULA palette, or to read second byte of colour.  +
P
Use to set/read 8-bit colours of the ULANext palette.  +
C
Used to upload code to the [[Copper]].  +
Used to upload code to the [[Copper]].  +
S
Used to upload the pattern of the selected sprite.  +
A
Used within the [[Anti-brick system]].  +
E
When expansion bus is enabled: Internal ports decoding mask  +
When expansion bus is enabled: Internal ports decoding mask  +
When expansion bus is enabled: Internal ports decoding mask  +
When expansion bus is enabled: Internal ports decoding mask  +
S
Writes to the selected register of the selected sound chip.  +
K
X coordinate of Kempston Mouse, 0-255.  +
Y coordinate of Kempston Mouse, 0-192.  +

This is a property of type Text.

Description
  • Short text description. (en)