Difference between revisions of "LoRes Y Offset Register"

From SpecNext official Wiki
Jump to: navigation, search
m (5 revisions imported)
(core 3.0 changes/refresh)
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
|Readable=Yes
 
|Readable=Yes
 
|Writable=Yes
 
|Writable=Yes
|ShortDesc=Pixel offset to use when drawing ULA or LoRes Layer.
+
|ShortDesc=Pixel Y offset (0..191) to use when drawing LoRes Layer.
 
}}
 
}}
 
bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset)
 
bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset)
  
 
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191).
 
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191).

Latest revision as of 15:28, 11 November 2019

Number $33
Readable Yes
Writable Yes
Short Description Pixel Y offset (0..191) to use when drawing LoRes Layer.

bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset)

LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191).