Difference between revisions of "LoRes X Offset Register"

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(Core 2.00.26 changes)
(core 3.0 changes/refresh)
 
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|Readable=Yes
 
|Readable=Yes
 
|Writable=Yes
 
|Writable=Yes
|ShortDesc=Pixel offset to use when drawing ULA or LoRes Layer.
+
|ShortDesc=Pixel X offset (0..255) to use when drawing LoRes Layer.
 
}}
 
}}
 
bits 7-0 = X Offset (0-255) (Reset to 0 after a reset)
 
bits 7-0 = X Offset (0-255) (Reset to 0 after a reset)
 
ULA screen at this moment scrolls horizontally only by whole "characters" (by multiples of 8 pixels), the low 3 bits of offset value are ignored (as of core 2.00.26, may get modified/updated in later cores to scroll per single pixel also horizontally).
 
  
 
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2.
 
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2.

Latest revision as of 15:27, 11 November 2019

Number $32
Readable Yes
Writable Yes
Short Description Pixel X offset (0..255) to use when drawing LoRes Layer.

bits 7-0 = X Offset (0-255) (Reset to 0 after a reset)

LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2.