Difference between revisions of "Global Transparency Register"

From SpecNext official Wiki
Jump to: navigation, search
m (7 revisions imported)
Line 5: Line 5:
 
|ShortDesc=Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data.
 
|ShortDesc=Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data.
 
}}
 
}}
 
 
Transparency color value (0xE3 after a reset).
 
Transparency color value (0xE3 after a reset).
  

Revision as of 00:17, 20 April 2019

Number $14
Readable Yes
Writable Yes
Short Description Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data.

Transparency color value (0xE3 after a reset).

This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.

This only affects Layer 2, ULA and LoRes. Sprites use Sprites Transparency Index Register ($4B) for transparency, Tilemap uses Tilemap Transparency Index Register ($4C).