Difference between revisions of "Clip Window Control Register"

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(Fixing read/write vs index auto increment description, thanks to Garry help on Facebook to identify the mistake)
(Core 2.00.26 changes)
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! Bit !! Function
 
! Bit !! Function
 
|-
 
|-
| 7-3 || Reserved, must be 0
+
| 7-4 || Reserved, must be 0
 +
|-
 +
| 3 || reset the Tilemap clip-window register index (by writing 1).
 
|-
 
|-
 
| 2 || reset the ULA/LoRes clip-window register index (by writing 1).
 
| 2 || reset the ULA/LoRes clip-window register index (by writing 1).
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! Bit !! Function
 
! Bit !! Function
 
|-
 
|-
| 7-6 || Reserved
+
| 7-6 || the current Tilemap clip-window register index
 
|-
 
|-
 
| 5-4 || the current Layer 2 clip-window register index
 
| 5-4 || the current Layer 2 clip-window register index

Revision as of 14:40, 31 January 2019

Number $1C
Readable Yes
Writable Yes
Short Description Controls (resets) the clip-window registers indices.

Write:

Bit Function
7-4 Reserved, must be 0
3 reset the Tilemap clip-window register index (by writing 1).
2 reset the ULA/LoRes clip-window register index (by writing 1).
1 reset the Sprite clip-window register index (by writing 1).
0 reset the Layer 2 clip-window register index (by writing 1).

Read:

Bit Function
7-6 the current Tilemap clip-window register index
5-4 the current Layer 2 clip-window register index
3-2 the current Sprite clip-window register index
1-0 the current ULA/LoRes clip-window register index

Each read index maps as 0: X1, 1: X2, 2: Y1 and 3: Y2 (the same order how the coordinates are written to particular clip-window register).