Difference between revisions of "CSpect:known bugs"

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(V2.19.1.0 refresh (2))
 
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CSpect V2.19.0.3
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CSpect V2.19.1.0
 
* intentional for performance reasons:
 
* intentional for performance reasons:
 
** sprites: the collision bit is not implemented
 
** sprites: the collision bit is not implemented
Line 10: Line 10:
 
** DMA: Zilog mode is not implemented (port 0x0B) (but zxnDMA does listen to both ports, so SW using 0x0B will get one byte shorter transfers)
 
** DMA: Zilog mode is not implemented (port 0x0B) (but zxnDMA does listen to both ports, so SW using 0x0B will get one byte shorter transfers)
 
* subtle differences
 
* subtle differences
 +
** sprites: in border vs tiles in modes 3,4 and 5 are not drawn same weird way as HW
 
** sprites: the wrap-around the 512x512 coordinate space is only partially implemented in extreme cases (relative sprite so far from anchor that x8 scale wraps it back onto screen)
 
** sprites: the wrap-around the 512x512 coordinate space is only partially implemented in extreme cases (relative sprite so far from anchor that x8 scale wraps it back onto screen)
 
** NextReg $02 implementation of soft-reset does something, but not the same thing like HW
 
** NextReg $02 implementation of soft-reset does something, but not the same thing like HW
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** Z80: block of prefixes/instructions 0xDD/0xFD/EI does not inhibit masked interrupts
 
** Z80: block of prefixes/instructions 0xDD/0xFD/EI does not inhibit masked interrupts
 
* recently fixed:
 
* recently fixed:
 +
** <del>L2 mode 320x256 and 640x256 could crash when clip.X2 > clip.X1</del>
 
** <del>CTC timing is affected by the Z80N clock speed. It should be using a constant 28Mhz reference clock.</del>
 
** <del>CTC timing is affected by the Z80N clock speed. It should be using a constant 28Mhz reference clock.</del>
 
** <del>vertical ULA clipping is not working in Timex modes</del>
 
** <del>vertical ULA clipping is not working in Timex modes</del>
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** <del>Layer2 640x256x4bpp clipping is broken</del> (V2.19.0.3 does fix this correctly, was still broken before)
 
** <del>Layer2 640x256x4bpp clipping is broken</del> (V2.19.0.3 does fix this correctly, was still broken before)
  
not verified in V2.19.0.3 (but known bugs of older versions, may be still present):
+
not verified in V2.19.1.0 (but known bugs of older versions, may be still present):
 
* CTC time constant of 0 causes incorrect code execution.
 
* CTC time constant of 0 causes incorrect code execution.
 
* the initial file-import sequence of CP/M BIOS fails. (get cpm-a.p3d file from somebody with a working clean CP/M installation and copy that into c:/NextZXOS, or use other emulator to create the file)
 
* the initial file-import sequence of CP/M BIOS fails. (get cpm-a.p3d file from somebody with a working clean CP/M installation and copy that into c:/NextZXOS, or use other emulator to create the file)
Line 39: Line 41:
 
* direct loading of NEX files does not support all combinations of loading-screen type and palette on/off (but V2.12.9 does load more files than V2.12.5, all common ones should work)
 
* direct loading of NEX files does not support all combinations of loading-screen type and palette on/off (but V2.12.9 does load more files than V2.12.5, all common ones should work)
 
* sprites: something something about default clipping... just set clip windows explicitly in your SW.
 
* sprites: something something about default clipping... just set clip windows explicitly in your SW.
* sprites: clipping in non-over-border configuration is maybe wrong (probably fixed in 2.19.0.3, needs more testing)
+
* sprites: clipping in non-over-border configuration is maybe wrong (probably fixed, needs more testing with 2.19.1.0 or later)
 
* fixed by V2.19.0.3 <del>stencil mode is not implemented</del>, needs more testing
 
* fixed by V2.19.0.3 <del>stencil mode is not implemented</del>, needs more testing
  

Latest revision as of 20:53, 25 January 2023

CSpect V2.19.1.0

  • intentional for performance reasons:
    • sprites: the collision bit is not implemented
    • sprites rendering is not one-scanline-buffer delayed and all changes in sprites affect current scanline
    • modifications to NextRegs done in copper propagate to rendering usually only once per scanline, the state for rendering is sampled after right border area (ahead of copper wait h=39), affecting previous line instead of next (palette changes, X/Y offsets, etc)
    • modifications to NextRegs done by CPU propagate to rendering usually only once per scanline, usually retroactively for whole current scanline
  • major differences / missing features
    • blending modes: improved greatly in V2.19.0.3, blending only L2 priority colours wrongly.
    • NextZXOS streaming API doesn't work (the initialization of stream fails - rst 8 service 0x86 ; DISK_STRMSTART)
    • DMA: Zilog mode is not implemented (port 0x0B) (but zxnDMA does listen to both ports, so SW using 0x0B will get one byte shorter transfers)
  • subtle differences
    • sprites: in border vs tiles in modes 3,4 and 5 are not drawn same weird way as HW
    • sprites: the wrap-around the 512x512 coordinate space is only partially implemented in extreme cases (relative sprite so far from anchor that x8 scale wraps it back onto screen)
    • NextReg $02 implementation of soft-reset does something, but not the same thing like HW
    • NextBASIC SPECTRUM command may load SNA file with wrong ROM paged in (very likely related to SW NMI trigger emulation nextreg 2,8 ROM2 $0aab)
    • NextZXOS browser is unable to load SNA/SNX/Z80 files in latest distribution (does work with older 3.1.5 core NextZXOS) (may be related to SW NMI)
    • More >> ZX80 and ZX81 modes reset and hangs on a black screen while launching the Paul Farrow emulators. (may be related to soft-reset)
    • More >> 128K BASIC launches but gets no keypresses on 2.19.0.2. On V2.16.6.0 it hangs on a black screen and border. (may be related to soft-reset)
    • DMA: reading-registers are a bit off (for example status bit5+0 not reset correctly after LOAD, probably few more (but core 3.1.5 also reads bit0 wrongly, so always test own code with all target platforms))
    • NextRegs $09, $34, $41, $8E read incorrectly (reads after certain writes produce wrong value) (but also the test is checking 3.1.5 behaviour, needs update to 3.1.10)
    • debugger: the step-over F8 does run interrupt handler every 16-20ms (as part of debug-live-screen-view drawing), so it's almost after every F8 press
    • Z80: di : halt doesn't put CPU in infinite loop waiting for NMI, but proceeds further
    • Z80: block of prefixes/instructions 0xDD/0xFD/EI does not inhibit masked interrupts
  • recently fixed:
    • L2 mode 320x256 and 640x256 could crash when clip.X2 > clip.X1
    • CTC timing is affected by the Z80N clock speed. It should be using a constant 28Mhz reference clock.
    • vertical ULA clipping is not working in Timex modes
    • ULA scroll and half-width scroll is not implemented in Timex modes
    • Z80: when masked interrupt handler is entered, the interrupts remain enabled (IFF1=1, IFF2=1)
    • divMMC automap-enabled traps certain addresses even when RAM is mapped to MMU0/MMU1
    • something not completely right about Enhanced ULA colours (test TFalBUla.sna)
    • F3 reset does not autodetect NextZXOS 2.06 vs 2.07 when running with card-image, so 2.06 image ends with purple stripes.
    • some NextRegs read as zero until they are written into first (quick-boot mode with SNA file without full NextZXOS image)
    • Layer2 640x256x4bpp clipping is broken (V2.19.0.3 does fix this correctly, was still broken before)

not verified in V2.19.1.0 (but known bugs of older versions, may be still present):

  • CTC time constant of 0 causes incorrect code execution.
  • the initial file-import sequence of CP/M BIOS fails. (get cpm-a.p3d file from somebody with a working clean CP/M installation and copy that into c:/NextZXOS, or use other emulator to create the file)
  • default ULA palette after power on (quick boot without NextZXOS) is slightly different
  • (should be improved now, to be tested) without the full NextZXOS card image the esxdos services are provided by open source CSpect plugins, the implementation is limited and crude - some of the returned values are incorrect/etc, but loading files works.
  • direct loading of NEX files does not support all combinations of loading-screen type and palette on/off (but V2.12.9 does load more files than V2.12.5, all common ones should work)
  • sprites: something something about default clipping... just set clip windows explicitly in your SW.
  • sprites: clipping in non-over-border configuration is maybe wrong (probably fixed, needs more testing with 2.19.1.0 or later)
  • fixed by V2.19.0.3 stencil mode is not implemented, needs more testing

Platform Specific (may be already fixed):

  • Mac: Mouse does not work / behaves erratically
  • Mac: after launch keyboard being irresponsive - try "alt+tab" to other app and back
  • Linux: (some/all?) plugin windows like nextregisters (ctrl+alt+r) does not refresh while in debugger
  • Linux: (some/all?) plugin windows like nextregisters (ctrl+alt+r) does draw hover-hint tooltip only for one frame, then it becomes invisible

Not a bug:

  • CSpect works with "-sound" (does switch sounds OFF), but shows only black screen without it:
    • you forgot to install OpenAL, check the ReadMe.txt of the emulator.