Difference between revisions of "Bibliography"

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(Created page with "List of information sources used for material on this Wiki. * The [http://specnext.com SpecNext site]")
 
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List of information sources used for material on this Wiki.
 
List of information sources used for material on this Wiki.
  
* The [http://specnext.com SpecNext site]
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* The [http://specnext.com SpecNext site] gives complete hardware information, but not on all topics. However, it does hold a definitive list of [https://www.specnext.com/tbblue-io-port-system/ Next registers].
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* Data on standard Z80 opcodes is from [www.zilog.com/docs/z80/um0080.pdf the Z80 documentation]. The undocumented opcode information is largely from [http://www.z80.info/z80undoc.htm here].
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* The [http://dailly.blogspot.co.uk/ CSpect emulator]'s readme files are a first release source of information about the extended Z80 opcodes and some additional details on memory organization.
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* The Sinclair FAQ Reference section hosted at [http://www.worldofspectrum.org/faq/reference/reference.htm World of Spectrum] provided most of the technical data on the legacy machines.
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* Jonathan Cauldwell's guide [http://s3.spanglefish.com/s/22323/documents/howtowritespectrumgames1.0.zip How To Write Spectrum Games] gives valuable information on implementation on the base machines.

Revision as of 16:44, 29 August 2017

List of information sources used for material on this Wiki.

  • The SpecNext site gives complete hardware information, but not on all topics. However, it does hold a definitive list of Next registers.
  • Data on standard Z80 opcodes is from [www.zilog.com/docs/z80/um0080.pdf the Z80 documentation]. The undocumented opcode information is largely from here.
  • The CSpect emulator's readme files are a first release source of information about the extended Z80 opcodes and some additional details on memory organization.
  • The Sinclair FAQ Reference section hosted at World of Spectrum provided most of the technical data on the legacy machines.