Global Transparency Colour Register: Difference between revisions
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Created page with "{{NextRegister |Number=20 |Readable=Yes |Writable=Yes |ShortDesc=Sets the color treated as transparent when drawing layer 2. }}" |
Updated information about 1-bit tilemaps. |
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{{NextRegister | {{NextRegister | ||
|Number= | |Number=$14 | ||
|Readable=Yes | |Readable=Yes | ||
|Writable=Yes | |Writable=Yes | ||
|ShortDesc=Sets the | |ShortDesc=Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data. | ||
}} | }} | ||
Transparency color value (0xE3 after a reset). | |||
This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour. | |||
This only affects Layer 2, ULA, LoRes and 1-bit ("text mode") tilemap. Sprites use {{NextRegNo|$4B}} for transparency, 4-bit Tilemap uses {{NextRegNo|$4C}}. | |||
Revision as of 16:24, 6 September 2020
| Next Register Number | $14 |
|---|---|
| Readable | Yes |
| Writable | Yes |
| Short Description | Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data. |
Transparency color value (0xE3 after a reset).
This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.
This only affects Layer 2, ULA, LoRes and 1-bit ("text mode") tilemap. Sprites use NextReg:$4B for transparency, 4-bit Tilemap uses NextReg:$4C.