<?xml version="1.0"?>
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	<id>https://wiki.specnext.dev/index.php?action=history&amp;feed=atom&amp;title=Clip_Window_Tilemap_Register</id>
	<title>Clip Window Tilemap Register - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.specnext.dev/index.php?action=history&amp;feed=atom&amp;title=Clip_Window_Tilemap_Register"/>
	<link rel="alternate" type="text/html" href="https://wiki.specnext.dev/index.php?title=Clip_Window_Tilemap_Register&amp;action=history"/>
	<updated>2026-05-07T02:42:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.specnext.dev/index.php?title=Clip_Window_Tilemap_Register&amp;diff=10935&amp;oldid=prev</id>
		<title>Ped7g: core 3.0 changes/refresh</title>
		<link rel="alternate" type="text/html" href="https://wiki.specnext.dev/index.php?title=Clip_Window_Tilemap_Register&amp;diff=10935&amp;oldid=prev"/>
		<updated>2019-11-11T13:36:26Z</updated>

		<summary type="html">&lt;p&gt;core 3.0 changes/refresh&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:36, 11 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The X coordinates are internally doubled (40x32 mode) or quadrupled (80x32 mode), and origin [0,0] is 32&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; pixels left and above the top-left ULA pixel, i.e. Tilemap mode does use same coordinates as Sprites, reaching 32&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; pixels into &amp;quot;BORDER&amp;quot; on each side.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The X coordinates are internally doubled (40x32 mode) or quadrupled (80x32 mode), and origin [0,0] is 32&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; pixels left and above the top-left ULA pixel, i.e. Tilemap mode does use same coordinates as Sprites, reaching 32&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; pixels into &amp;quot;BORDER&amp;quot; on each side.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;) 32 pixels in 40x32 mode, when pixels have identical width with classic ULA and Sprite pixels. In 80x32 mode the pixels have half width, but they cover the identical screen area, so the first ULA pixel is then at [64,32] position out of [0..639,0..255] area.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The coordinate values are 0,159,0,255 after a Reset.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The coordinate values are 0,159,0,255 after a Reset.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The displayed area is &amp;quot;inclusive&amp;quot;, i.e. for default values full 320x256 (640x256) sprite-pixel area is displayed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The displayed area is &amp;quot;inclusive&amp;quot;, i.e. for default values full 320x256 (640x256) sprite-pixel area is displayed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; 32 pixels in 40x32 mode, when pixels have identical width with classic ULA and Sprite pixels. In 80x32 mode the pixels have half width, but they cover the identical screen area, so the first ULA pixel is then at [64,32] position out of [0..639,0..255] area.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ped7g</name></author>
	</entry>
	<entry>
		<id>https://wiki.specnext.dev/index.php?title=Clip_Window_Tilemap_Register&amp;diff=10934&amp;oldid=prev</id>
		<title>Ped7g: core 3.0 changes/refresh</title>
		<link rel="alternate" type="text/html" href="https://wiki.specnext.dev/index.php?title=Clip_Window_Tilemap_Register&amp;diff=10934&amp;oldid=prev"/>
		<updated>2019-11-11T13:34:58Z</updated>

		<summary type="html">&lt;p&gt;core 3.0 changes/refresh&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:34, 11 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Read from register will only read currently selected coordinate, index is not modified (to read next coordinate, write the current coordinate value back, to increment index).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Read from register will only read currently selected coordinate, index is not modified (to read next coordinate, write the current coordinate value back, to increment index).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The X coordinates are internally doubled (40x32 mode) or quadrupled (80x32 mode), and origin [0,0] is 32&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; pixels left and above the top-left ULA pixel, i.e. Tilemap mode does use same coordinates as Sprites, reaching 32&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; pixels into &quot;BORDER&quot; on each side. *) 32 pixels in 40x32 mode, when pixels have identical width with classic ULA and Sprite pixels. In 80x32 mode the pixels have half width, but they cover the identical screen area, so the first ULA pixel is then at [64,32] position out of [0..639,0..255] area.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The X coordinates are internally doubled (40x32 mode) or quadrupled (80x32 mode), and origin [0,0] is 32&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; pixels left and above the top-left ULA pixel, i.e. Tilemap mode does use same coordinates as Sprites, reaching 32&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; pixels into &quot;BORDER&quot; on each side.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sup&amp;gt;&lt;/ins&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/sup&amp;gt;&lt;/ins&gt;) 32 pixels in 40x32 mode, when pixels have identical width with classic ULA and Sprite pixels. In 80x32 mode the pixels have half width, but they cover the identical screen area, so the first ULA pixel is then at [64,32] position out of [0..639,0..255] area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The coordinate values are 0,159,0,255 after a Reset.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The coordinate values are 0,159,0,255 after a Reset.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The displayed area is &amp;quot;inclusive&amp;quot;, i.e. for default values full 320x256 (640x256) sprite-pixel area is displayed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The displayed area is &amp;quot;inclusive&amp;quot;, i.e. for default values full 320x256 (640x256) sprite-pixel area is displayed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ped7g</name></author>
	</entry>
	<entry>
		<id>https://wiki.specnext.dev/index.php?title=Clip_Window_Tilemap_Register&amp;diff=75&amp;oldid=prev</id>
		<title>Specnext: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.specnext.dev/index.php?title=Clip_Window_Tilemap_Register&amp;diff=75&amp;oldid=prev"/>
		<updated>2019-04-14T09:59:51Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:59, 14 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en-GB&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Specnext</name></author>
	</entry>
	<entry>
		<id>https://wiki.specnext.dev/index.php?title=Clip_Window_Tilemap_Register&amp;diff=74&amp;oldid=prev</id>
		<title>wiki&gt;Ped7g: Core 2.00.26 changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.specnext.dev/index.php?title=Clip_Window_Tilemap_Register&amp;diff=74&amp;oldid=prev"/>
		<updated>2019-01-31T13:35:13Z</updated>

		<summary type="html">&lt;p&gt;Core 2.00.26 changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{NextRegister&lt;br /&gt;
|Number=$1B&lt;br /&gt;
|Readable=Yes&lt;br /&gt;
|Writable=Yes&lt;br /&gt;
|ShortDesc=Sets and reads clip-window for Tilemap.&lt;br /&gt;
}}&lt;br /&gt;
The coordinates are stored under index:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index !! Coordinate&lt;br /&gt;
|-&lt;br /&gt;
| 0 || X1 position&lt;br /&gt;
|-&lt;br /&gt;
| 1 || X2 position&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Y1 position&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Y2 position&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The current read/write index (which coordinate is selected) can be read or reset by {{NextRegNo|$1C}}.&lt;br /&gt;
&lt;br /&gt;
Write to register will modify currently selected coordinate, and auto-increment index (wrapping from 3 to 0).&lt;br /&gt;
&lt;br /&gt;
Read from register will only read currently selected coordinate, index is not modified (to read next coordinate, write the current coordinate value back, to increment index).&lt;br /&gt;
&lt;br /&gt;
The X coordinates are internally doubled (40x32 mode) or quadrupled (80x32 mode), and origin [0,0] is 32&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; pixels left and above the top-left ULA pixel, i.e. Tilemap mode does use same coordinates as Sprites, reaching 32&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; pixels into &amp;quot;BORDER&amp;quot; on each side. *) 32 pixels in 40x32 mode, when pixels have identical width with classic ULA and Sprite pixels. In 80x32 mode the pixels have half width, but they cover the identical screen area, so the first ULA pixel is then at [64,32] position out of [0..639,0..255] area.&lt;br /&gt;
&lt;br /&gt;
The coordinate values are 0,159,0,255 after a Reset.&lt;br /&gt;
&lt;br /&gt;
The displayed area is &amp;quot;inclusive&amp;quot;, i.e. for default values full 320x256 (640x256) sprite-pixel area is displayed.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ped7g</name></author>
	</entry>
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