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	<updated>2026-08-15T22:03:28Z</updated>
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		<id>https://wiki.specnext.dev/index.php?title=Miscellaneous&amp;diff=41992</id>
		<title>Miscellaneous</title>
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		<updated>2026-08-13T16:44:41Z</updated>

		<summary type="html">&lt;p&gt;SpecTre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;[http://simon.mooli.org.uk/nextech/ Simon N Goodwin&#039;s Spectrum Next Page]&#039;&#039; ===&lt;br /&gt;
: A host of utilites for NextBasic written by Simon, NextPort, Nextramon, &lt;br /&gt;
: Next MGT Reader amongst other treasures.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/kounch/vscode_zx Visual Studio Code Tasks and Scripts]&#039;&#039; ===&lt;br /&gt;
: Some VSC goodies by kounch to work with NextBasic and ZX Basic&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/stefanbylund/zxnext_bmp_tools Next BMP Tools]&#039;&#039; ===&lt;br /&gt;
: The Next BMP tools are BMP image conversion tools targeting the Sinclair ZX Spectrum Next written&lt;br /&gt;
: by Stefan Bylund&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://wiki.twistedraven.net/index.php?title=Downloads Octarine Studio]&#039;&#039; ===&lt;br /&gt;
: Octarine Studio by Guy Black is a PC based editing tool that currently supports palettes and tiles. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://www.specnext.com/forum/viewtopic.php?f=7&amp;amp;t=351 UDGeedNext Sprite Editor]&#039;&#039; ===&lt;br /&gt;
: Windows based sprite editor written by some guy I have never heard of. Currently supports 8 bit&lt;br /&gt;
: palettes. 9 bit and 4 bit sprites should be added at some point....&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[http://worldofpaul.com/speccyart/ Speccy Art]&#039;&#039; ===&lt;br /&gt;
: An online drawing experience that aims to help you create Sinclair ZX Spectrum-like images.&lt;br /&gt;
: Supports the classic ULA mode (256x192 pixels with 8x8 attribute squares and 15 classic ZX colours)&lt;br /&gt;
: Supports the Timex HiColour mode (256x192 pixels with 8x1 attribute rectangles and 15 classic ZX colours)&lt;br /&gt;
: Images can be saved and loaded through TAP files or exported into SCR/SHC files.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/varmfskii/zxnext_tools ZX Spectrum Next tools by Theodore (Alex) Evans]&#039;&#039; ===&lt;br /&gt;
: Multiple tools for various graphics conversions and processing&lt;br /&gt;
: zxnftp for transferring files between PC and Next via the ESP WiFi module&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://gitlab.com/zxnexttools/nim Next Image Manipulator by Matt Davies]&#039;&#039; ===&lt;br /&gt;
: windows command line tool to convert various image and palette formats to custom &amp;quot;nip/nim&amp;quot; binary formats which are simple enough to parse (or include directly into source with assemblers supporting binary includes)&lt;br /&gt;
: this is early version (already working, build it from source), but further expansion to support also tiles/etc may happen in future&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/ped7g/hdfmonkey hdfmonkey (with jjjs patch applied)]&#039;&#039; ===&lt;br /&gt;
: A Swiss Army Knife for working with FAT partitions on Spectrum emulator HDF images.&lt;br /&gt;
: The [https://www.specnext.com/forum/viewtopic.php?p=16108 jjjs builds by johnnyo] also support the [https://www.specnext.com/latestdistro/ imperfect SD card images of the distribution for emulators from specnext.com], and the forum post includes executable binaries for Windows, Linux, and macOS.&lt;br /&gt;
: Original [https://github.com/gasman/hdfmonkey gasman&#039;s version] (missing the jjjs fixes)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://zeroonetwenty.com/blueharvest/ Blue Harvest]&#039;&#039; ===&lt;br /&gt;
: A convenient macOS tool to keep SD cards free from macOS metadata. Free 30-day trial.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://hci.ac/showdots ShowDots]&#039;&#039; ===&lt;br /&gt;
: A free utility for Mac users to run on their Next to un-hide the . and .. directory entries on their SD card. (MacOS hides these entries when creating directories on FAT-formatted SD cards, which breaks apps like NextDAW.)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/MrKWatkins/ZXSpectrumNextTests ZXSpectrumNextTests by Kevin Watkins and Peter Helcmanovsky]&#039;&#039; ===&lt;br /&gt;
: Suite of tests exercising various aspects of ZX Spectrum Next&lt;br /&gt;
: Tests for: Next registers, Copper, Sprites, Layer2, ULA modes, Extended ULA, Layers mixing modes, Z80N instructions, ...&lt;br /&gt;
: ASM Sources for each test (sjasmplus assembler syntax)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/Threetwosevensixseven/ZXSpectrumNextTests ZXSpectrumNextTests by Robin Verhagen-Guest]&#039;&#039; ===&lt;br /&gt;
: Suite of tests exercising various aspects of ZX Spectrum Next (yes, one more :) )&lt;br /&gt;
: Tests for: DMA, MMU paging, Layers mixing modes&lt;br /&gt;
: ASM Sources for each test (Zeus assembler syntax)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;div id=&amp;quot;WASPtools&amp;quot; name=&amp;quot;WASPtools&amp;quot;&amp;gt;WASPtools by Phoebus Dokos&amp;lt;/div&amp;gt;&#039;&#039; ===&lt;br /&gt;
WASPtools is a suite of tools comprised of a palette manipulator, a sprite editor, a graphics converter, and tilemap editor (both virtual tilemaps for say Layer2, and the hardware tilemap mode).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://zx.remysharp.com Online sprite, palette and tilemap editor by Remy Sharp]&#039;&#039; ===&lt;br /&gt;
: Browser based tooling that works fully offline&lt;br /&gt;
: Sprite editor with import and export tools&lt;br /&gt;
: Tile map editor with 16x16 and 8x8 tile support&lt;br /&gt;
: Full 512 palette import and export&lt;br /&gt;
: Also includes image conversion tools from PNG to 8 bit BMP and SL2 formats&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://zingot.itch.io/palette-knife Palette knife by Zingot]&#039;&#039; ===&lt;br /&gt;
: Windows GUI tool to create, combine and edit palettes&lt;br /&gt;
: Supports different file formats and bit depths (also Next unrelated)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://spectrepaul.itch.io/spectres-plugins Spectres Plugins by Paul Harthen]&#039;&#039; ===&lt;br /&gt;
: Here you’ll find exporters, palette helpers, tilemap tools, and other workflow boosting gadgets&lt;br /&gt;
: Create sprites, tiles, palettes, maps, and more. &lt;br /&gt;
: Export your assets from within Aseprite and Tiled, direct to the correct Next formats, without further conversion&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://marketplace.visualstudio.com/items?itemName=remysharp.nextbasic NextBASIC extension for VS Code by Remy Sharp]&#039;&#039; ===&lt;br /&gt;
: Syntax highlighting, folding and definition jumping&lt;br /&gt;
: Export and import .bas to .txt and visa versa&lt;br /&gt;
: Inline help, line number completion and inline error checking&lt;br /&gt;
: Launches Cspect with minimal configuration&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://www.specnext.com/forum/viewtopic.php?f=17&amp;amp;t=1715 NextSync WiFi file transferring by Jari Komppa]&#039;&#039; ===&lt;br /&gt;
: Run &amp;quot;server&amp;quot; code on your local PC (python 3 required)&lt;br /&gt;
: Run &amp;quot;.sync&amp;quot; on the Next&lt;br /&gt;
: Changed files will be copied from PC to Next by ESP WiFi module&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[NXtel:Introduction|NXtel by Robin Verhagen Guest]]&#039;&#039; ===&lt;br /&gt;
: Comprises a TCP/IP Videotext server, a Next client, and a page editor website&lt;br /&gt;
: Content is community created and supervised by a small team of editors.&lt;/div&gt;</summary>
		<author><name>SpecTre</name></author>
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