Sprite Pattern Upload

From SpecNext official Wiki
Revision as of 02:06, 20 December 2018 by wiki>Ped7g (Core 2.00.22 changes.)
Jump to: navigation, search
Number $xx5B
Decimal
Short desc. Used to upload the pattern of the selected sprite.
Bit Mask %---- ---- 0101 1011 ??
Readable No
Writable Yes
Subsystem Sprites

Used to upload sprite patterns. Sprite patterns are 16x16 (256 bytes for 8 bit colour and 128 bytes for 4 bit colour sprites) and are sent in English reading order. Each byte is the offset, 0-255 or 0-15, within the active sprite palette. After sending 256 bytes, the target pattern slot is auto-incremented. This auto-increment is independent of other sprite registers.

With 4 bit sprites each pattern slot contains effectively two patterns, each 128 bytes long, the sub-pattern displayed is selected by 7th bit "N6" in 5th sprite-attribute byte.