Sprite and Layers System Register
From SpecNext Wiki
| Number | TBRegisterNumber::$15 |
|---|---|
| Readable | TBRegisterReadable::Yes |
| Writable | TBRegisterWritable::Yes |
| Short Description | [[ShortDesc::Enables/disables Sprites and Lores Layer, and chooses priority of sprites and Layer 2.]] |
Bitmapped as follows:
| Bit | Function |
|---|---|
| 7 | Enable Lores Layer |
| 6 | If 1, the sprite rendering order is reversed, i.e. sprite 0 is on top |
| 5 | If 1, the clipping works even in "over border" mode |
| 3-4 | If %00, ULA is drawn under Layer 2 and Sprites; if %01, it is drawn between them, if %10 it is drawn over both |
| 2 | If 1, Layer 2 is drawn over Sprites, else sprites drawn over layer 2 |
| 1 | Enable sprites over border (0 after reset) |
| 0 | Enable sprite visibility (0 after reset) |