Tilemap Control Register
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Revision as of 19:41, 31 January 2019 by wiki>Ped7g (Core 2.00.26 changes)
Number | $6B |
---|---|
Readable | Yes |
Writable | Yes |
Short Description | Controls Tilemap mode. |
Bit | Function |
---|---|
7 | 1 to enable the tilemap |
6 | 0 for 40x32, 1 for 80x32 |
5 | 1 to eliminate the attribute entry in the tilemap |
4 | palette select (0 = first Tilemap palette, 1 = second) |
3-0 | Reserved, must be 0 |
Bits 7 & 6 enable the tilemap and select resolution.
Bit 5 changes the structure of the tilemap so that it contains only 8-bit tilemap-id entries instead of 16-bit tilemap-id and tile-attribute entries.
If 8-bit tilemap is selected, the tilemap contains only tile numbers and the attributes are taken from Default Tilemap Attribute Register ($6C).
Bit 4 selects one of two tilemap palettes used for final colour lookup.