Sprite and Layers System Register
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Revision as of 12:46, 23 December 2018 by wiki>Ped7g
Number | $15 |
---|---|
Readable | Yes |
Writable | Yes |
Short Description | Enables/disables Sprites and Lores Layer, and chooses priority of sprites and Layer 2. |
Bitmapped as follows:
Bit | Function |
---|---|
7 | Enable Lores Layer |
6 | If 1, the sprite rendering order is reversed, i.e. sprite 0 is on top (0 after reset) |
5 | If 1, the clipping works even in "over border" mode (doubling X-axis coordinates of clip window) (0 after reset) |
3-4 | If %00, ULA is drawn under Layer 2 and Sprites; if %01, it is drawn between them, if %10 it is drawn over both |
2 | If 1, Layer 2 is drawn over Sprites, else sprites drawn over layer 2 |
1 | Enable sprites over border (0 after reset) |
0 | Enable sprite visibility (0 after reset) |
When both "over border" (bit 1) and "clipping over border" (bit 5) is enabled, the Sprite clipping window Clip Window Sprites Register ($19) X-axis coordinates are "doubled", and coordinates origin is moved from pixel [0,0] position to sprite [0,0] position ([-32,-32] pixel position). For example: setting clip coordinates as {x1:5, x2:155, y1:7, y2:248} will make sprites visible in area [10,7]..[309,248] (inclusively) in sprite coordinates.