Clip Window Sprites Register
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Revision as of 12:44, 29 December 2018 by wiki>Ped7g (added example of maximum clip window in the over-border case.)
Number | $19 |
---|---|
Readable | Yes |
Writable | Yes |
Short Description | Sets and reads clip-window for Sprites |
- read/write: X1 position
- read/write: X2 position
- read/write: Y1 position
- read/write: Y2 position
The values are 0,255,0,191 after a Reset.
Clip window on Sprites works by default only when the "draw over border" is disabled. With "over border" enabled, the clip window must be enabled extra by bit 5 in Sprite and Layers System Register ($15), and X-axis coordinates of clip-window are then doubled, see the Sprite and Layers System Register ($15) for details and example. Set it to {0,159,0,255} to cover whole pixel+border sprite area (320x256 pixels area of display) in the x-axis doubled mode.
The current read/write index (which coordinate is next) can be read or reset by Clip Window Control Register ($1C).