Vertical Line Count Offset Register
| Number | TBRegisterNumber::$64 |
|---|---|
| Readable | TBRegisterReadable::Yes |
| Writable | TBRegisterWritable::Yes |
| Short Description | ShortDesc::Offset numbering of raster lines in copper/interrupt/active register |
Since core 3.1.5 (new register):
Bits 7-0 form offset value 0..255, the offset is added to Copper, Video Line Interrupt and Active Video Line readings.
Normally the ULA's pixel row 0 aligns with vertical line count 0. With a non-zero offset, the ULA's pixel row 0 will align with the vertical line offset.
Eg, if the offset is 32 then vertical line 32 will correspond to the first pixel row in the ULA and vertical line 0 will align with the first pixel row of the Tilemap and Sprites.
Since a change in offset takes effect when the ULA reaches row 0, the change can take up to one frame to occur.
(also related: {{#ask: TBRegisterNumber::$1E }} ($1E), {{#ask: TBRegisterNumber::$1F }} ($1F), {{#ask: TBRegisterNumber::$22 }} ($22), {{#ask: TBRegisterNumber::$23 }} ($23) and Copper)