Sprite port-mirror Attribute 4 Register
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Revision as of 20:33, 28 December 2018 by wiki>Ped7g (core 2.00.23 changes)
Number | $39 |
---|---|
Readable | No |
Writable | Yes |
Short Description | Nextreg port-mirror to write directly into "byte 5" of Sprite Attribute Upload ($xx57 / 87). |
Byte 5 is bitmapped:
Bit | Description |
---|---|
7 | If 1, the pattern will be treated as 4-bit colour one (128 bytes), 0 is for 8-bit colour patterns (256 bytes) |
6 | (if bit 7 = 1): Chooses top/bottom part of pattern slot when 4-bit colour pattern
0 will target bytes 0..127 of pattern "Name" (byte 4), 1 will target bytes 128..255 of pattern "Name". (if bit 7 = 0): make this sprite "relative" one: 1 = relative, 0 = normal (anchor) type |
5 | (if bit 7-6 = %01) for "relative" sprite, this bit chooses top/bottom part of pattern slot for 4-bit colour mode (4 or 8 bit mode is set by anchor sprite, relative sprite can't switch the colour mode). See Bit 6 description above, if anchor sprite is in 4-bit mode. If anchor sprite is in 8-bit mode, use always 0
(else) For normal (anchor) sprites this is reserved, use always 0 |
4-3 | x-axis scale factor: %00 = 1x (16 pixels), %01 = 2x, %10 = 4x, %11 = 8x (128 pixels) |
2-1 | y-axis scale factor: %00 = 1x (16 pixels), %01 = 2x, %10 = 4x, %11 = 8x (128 pixels) |
0 | MSB of Y coordinate |
See Sprite Attribute Upload ($xx57 / 87) for extra notes about anchor/relative sprites, coordinates and clipping.