Sprite Attribute Upload
Number | $xx57 |
---|---|
Decimal | |
Short desc. | Uploads sprite positions, visibility, colour type and effect flags. |
Bit Mask | %---- ---- 0101 0111 |
Readable | No |
Writable | Yes |
Subsystem | Sprites |
Uploads attributes of the sprite slot selected by Sprite Status/Slot Select ($303B / 12347). Attributes are in 4-5 byte blocks sent in the following order; after sending 4 or 5 bytes the address auto-increments to the next sprite. This auto-increment is independent of other sprite ports. The 4-5 bytes are as follows:
Byte 1 is the low bits of the X position. Legal X positions are 0-319 if sprites are allowed over the border or 32-287 if not. The MSB is in byte 3.
Byte 2 is the Y position. Legal Y positions are 0-255 if sprites are allowed over the border or 32-223 if not (with "core 2.00.22" there's now Y8 bit in b0 of byte 5, allowing for positions 0-511, but I'm not sure at this moment what are legal values).
Byte 3 is bitmapped:
Bit | Description |
---|---|
4-7 | Palette offset, added to each palette index from pattern before drawing |
3 | Enable X mirror |
2 | Enable Y mirror |
1 | Enable rotation |
0 | MSB of X coordinate |
Byte 4 is bitmapped:
Bit | Description |
---|---|
7 | Enable visibility |
6 | If 1, the optional 5th attribute byte should follow. If 0, only four attribute bytes are expected. |
5-0 | Pattern index ("Name") |
Optional (when bit 6 is set in byte 4) byte 5 is bitmapped:
Bit | Description |
---|---|
7 | If 1, the pattern will be treated as 4-bit colour one (128 bytes), 0 is for 8-bit colour patterns (256 bytes) |
6 | Chooses top/bottom part of pattern slot (for 4-bit colour patterns) |
5 | Reserved, use always 0 |
4-3 | x-axis scale factor: %00 = 1x (16 pixels), %01 = 2x, %10 = 4x, %11 = 8x (128 pixels) |
2-1 | y-axis scale factor: %00 = 1x (16 pixels), %01 = 2x, %10 = 4x, %11 = 8x (128 pixels) |
0 | MSB of Y coordinate |