Clip Window Control Register
From SpecNext Wiki
| Number | TBRegisterNumber::$1C |
|---|---|
| Readable | TBRegisterReadable::Yes |
| Writable | TBRegisterWritable::Yes |
| Short Description | ShortDesc::Controls (resets) the clip-window registers indices. |
Write:
| Bit | Function |
|---|---|
| 7-4 | Reserved, must be 0 |
| 3 | reset the Tilemap clip-window register index (by writing 1). |
| 2 | reset the ULA/LoRes clip-window register index (by writing 1). |
| 1 | reset the Sprite clip-window register index (by writing 1). |
| 0 | reset the Layer 2 clip-window register index (by writing 1). |
Read:
| Bit | Function |
|---|---|
| 7-6 | the current Tilemap clip-window register index |
| 5-4 | the current ULA/LoRes ( |
| 3-2 | the current Sprite clip-window register index |
| 1-0 | the current Layer 2 ( |
Each read index maps as 0: X1, 1: X2, 2: Y1 and 3: Y2 (the same order how the coordinates are written to particular clip-window register).