Difference between revisions of "Enhanced ULA Control Register"
From SpecNext official Wiki
(Rewording a bit and adding info from web docs.) |
(Core 2.00.26 changes) |
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| 1 || Select ULA palette (0 = first palette, 1 = second palette) | | 1 || Select ULA palette (0 = first palette, 1 = second palette) | ||
|- | |- | ||
− | | 0 || | + | | 0 || Enabe ULANext mode if 1. (0 after a reset) |
|} | |} | ||
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|- | |- | ||
| %110 || Sprites second palette | | %110 || Sprites second palette | ||
+ | |- | ||
+ | | %011 || Tilemap first palette | ||
+ | |- | ||
+ | | %111 || Tilemap second palette | ||
|} | |} |
Revision as of 19:01, 31 January 2019
Number | $43 |
---|---|
Readable | Yes |
Writable | Yes |
Short Description | Enables or disables ULANext interpretation of attribute values and toggles active palette. |
Bit | Function |
---|---|
7 | 1 to disable palette index write auto-increment |
6-4 | Select palette for reading or writing |
3 | Select Sprites palette (0 = first palette, 1 = second palette) |
2 | Select Layer 2 palette (0 = first palette, 1 = second palette) |
1 | Select ULA palette (0 = first palette, 1 = second palette) |
0 | Enabe ULANext mode if 1. (0 after a reset) |
Possible bits 6-4 for palette select (bit 6 selects first/second, 5-4 select type):
Bits 6-4 | selects |
---|---|
%000 | ULA first palette |
%100 | ULA second palette |
%001 | Layer 2 first palette |
%101 | Layer 2 second palette |
%010 | Sprites first palette |
%110 | Sprites second palette |
%011 | Tilemap first palette |
%111 | Tilemap second palette |