Sprite Transparency Index Register: Difference between revisions
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Added extra info about 4-bit transparency from forum post. |
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Revision as of 10:00, 14 April 2019
| Next Register Number | $4B |
|---|---|
| Readable | Yes |
| Writable | Yes |
| Short Description | Index into sprite palette (of "transparent" colour). |
Index into sprite palette, set to $E3 after reset.
When rendering sprites, the pixel index is compared before palette-offset (byte 3 of IO:$xx57) is applied to it. The transparency is index-based, not colour based (contrary to Layer 2/ULA/LoRes modes, where resulting pixel colour is compared).
The 4-bit sprite compares pixel-index to low 4 bits of this register, i.e. 4-bit pixel $3 (%0011) is treated as transparent, if this register still contains default $E3 (%1110_0011) value.