Sprite Pattern Upload: Difference between revisions

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Created page with "{{Port |Number=$xx5B |ShortDesc=Used to upload the pattern of the selected sprite. |Readable=No |Writable=Yes }} Used to upload sprite patterns. Sprite patterns are 16x16 (256..."
 
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|Readable=No
|Readable=No
|Writable=Yes
|Writable=Yes
|Subsystem=Sprites
}}
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Used to upload sprite patterns. Sprite patterns are 16x16 (256 bytes) and are sent in English reading order. Each byte is the offset, 0-255, within the active sprite palette. After sending 256 bytes, the target sprite is auto-incremented. This auto-increment is independent of other sprite registers.
Used to upload sprite patterns. Sprite patterns are 16x16 (256 bytes) and are sent in English reading order. Each byte is the offset, 0-255, within the active sprite palette. After sending 256 bytes, the target sprite is auto-incremented. This auto-increment is independent of other sprite registers.

Revision as of 15:08, 18 August 2017

Number PortNumber::$xx5B
Decimal NumberDec::
Short desc. ShortDesc::Used to upload the pattern of the selected sprite.
Bit Mask PortMask::
Readable Readable::No
Writable Writable::Yes
Subsystem Subsystem::Sprites

Used to upload sprite patterns. Sprite patterns are 16x16 (256 bytes) and are sent in English reading order. Each byte is the offset, 0-255, within the active sprite palette. After sending 256 bytes, the target sprite is auto-incremented. This auto-increment is independent of other sprite registers.