Difference between revisions of "Sprite and Layers System Register"

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(Core 2.00.22 changes.)
(Adding details how sprite clipping works in "over border" mode.)
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| 6 || If 1, the sprite rendering order is reversed, i.e. sprite 0 is on top
 
| 6 || If 1, the sprite rendering order is reversed, i.e. sprite 0 is on top
 
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| 5 || If 1, the clipping works even in "over border" mode
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| 5 || If 1, the clipping works even in "over border" mode (doubling X-axis coordinates of clip window)
 
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|-
 
| 3-4 || If %00, ULA is drawn under Layer 2 and Sprites; if %01, it is drawn between them, if %10 it is drawn over both
 
| 3-4 || If %00, ULA is drawn under Layer 2 and Sprites; if %01, it is drawn between them, if %10 it is drawn over both
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| 0 || Enable sprite visibility (0 after reset)
 
| 0 || Enable sprite visibility (0 after reset)
 
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|}
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When both "over border" (bit 1) and "clipping over border" (bit 5) is enabled, the Sprite clipping window {{NextRegNo|$19}} '''X-axis''' coordinates are "doubled", and coordinates origin is moved from pixel [0,0] position to sprite [0,0] position ([-32,-32] pixel position). For example: setting clip coordinates as {x1:5, x2:155, y1:7, y2:248} will make sprites visible in area [10,7]..[309,248] (inclusively) in sprite coordinates.

Revision as of 12:45, 23 December 2018

Number $15
Readable Yes
Writable Yes
Short Description Enables/disables Sprites and Lores Layer, and chooses priority of sprites and Layer 2.


Bitmapped as follows:

Bit Function
7 Enable Lores Layer
6 If 1, the sprite rendering order is reversed, i.e. sprite 0 is on top
5 If 1, the clipping works even in "over border" mode (doubling X-axis coordinates of clip window)
3-4 If %00, ULA is drawn under Layer 2 and Sprites; if %01, it is drawn between them, if %10 it is drawn over both
2 If 1, Layer 2 is drawn over Sprites, else sprites drawn over layer 2
1 Enable sprites over border (0 after reset)
0 Enable sprite visibility (0 after reset)

When both "over border" (bit 1) and "clipping over border" (bit 5) is enabled, the Sprite clipping window Clip Window Sprites Register ($19) X-axis coordinates are "doubled", and coordinates origin is moved from pixel [0,0] position to sprite [0,0] position ([-32,-32] pixel position). For example: setting clip coordinates as {x1:5, x2:155, y1:7, y2:248} will make sprites visible in area [10,7]..[309,248] (inclusively) in sprite coordinates.