Sprite and Layers System Register: Difference between revisions

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|Readable=Yes
|Readable=Yes
|Writable=Yes
|Writable=Yes
|ShortDesc=Enables/disables sprites and chooses priority of sprites and layer 2.
|ShortDesc=Enables/disables [[Sprites]] and [[Enhanced ULA|Lores Layer]], and chooses priority of sprites and [[Layer 2]].
}}
}}



Revision as of 23:01, 29 August 2017

Number TBRegisterNumber::$15
Readable TBRegisterReadable::Yes
Writable TBRegisterWritable::Yes
Short Description [[ShortDesc::Enables/disables Sprites and Lores Layer, and chooses priority of sprites and Layer 2.]]


Bitmapped as follows:

Bit Function
7 Enable Lores Layer
6-5 Reserved
3-4 If %00, ULA is drawn under Layer 2 and Sprites; if %01, it is drawn between them, if %10 it is drawn over both
2 If 1, Layer 2 is drawn over Sprites, else sprites drawn over layer 2
1 Enable sprites over border
0 Enable sprite visibility