Difference between revisions of "Bibliography"
From SpecNext official Wiki
(Created page with "List of information sources used for material on this Wiki. * The [http://specnext.com SpecNext site]") |
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List of information sources used for material on this Wiki. | List of information sources used for material on this Wiki. | ||
− | * The [http://specnext.com SpecNext site] | + | * The [http://specnext.com SpecNext site] gives complete hardware information, but not on all topics. However, it does hold a definitive list of [https://www.specnext.com/tbblue-io-port-system/ Next registers]. |
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+ | * Data on standard Z80 opcodes is from [www.zilog.com/docs/z80/um0080.pdf the Z80 documentation]. The undocumented opcode information is largely from [http://www.z80.info/z80undoc.htm here]. | ||
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+ | * The [http://dailly.blogspot.co.uk/ CSpect emulator]'s readme files are a first release source of information about the extended Z80 opcodes and some additional details on memory organization. | ||
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+ | * The Sinclair FAQ Reference section hosted at [http://www.worldofspectrum.org/faq/reference/reference.htm World of Spectrum] provided most of the technical data on the legacy machines. | ||
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+ | * Jonathan Cauldwell's guide [http://s3.spanglefish.com/s/22323/documents/howtowritespectrumgames1.0.zip How To Write Spectrum Games] gives valuable information on implementation on the base machines. |
Revision as of 15:44, 29 August 2017
List of information sources used for material on this Wiki.
- The SpecNext site gives complete hardware information, but not on all topics. However, it does hold a definitive list of Next registers.
- Data on standard Z80 opcodes is from [www.zilog.com/docs/z80/um0080.pdf the Z80 documentation]. The undocumented opcode information is largely from here.
- The CSpect emulator's readme files are a first release source of information about the extended Z80 opcodes and some additional details on memory organization.
- The Sinclair FAQ Reference section hosted at World of Spectrum provided most of the technical data on the legacy machines.
- Jonathan Cauldwell's guide How To Write Spectrum Games gives valuable information on implementation on the base machines.