Global Transparency Colour Register: Difference between revisions
From SpecNext Wiki
m Hyphz moved page Layer 2 Transparency Register to Global Transparency Register |
No edit summary |
||
| Line 3: | Line 3: | ||
|Readable=Yes | |Readable=Yes | ||
|Writable=Yes | |Writable=Yes | ||
|ShortDesc=Sets the | |ShortDesc=Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data. | ||
}} | }} | ||
Transparency color value (0xE3 after a reset). | |||
This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour. | |||
This only affects Layer 2, ULA and LoRes. Sprites use {{NextRegNo|$4B}} for transparency. | |||
Revision as of 01:42, 21 December 2018
| Number | TBRegisterNumber::$14 |
|---|---|
| Readable | TBRegisterReadable::Yes |
| Writable | TBRegisterWritable::Yes |
| Short Description | ShortDesc::Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data. |
Transparency color value (0xE3 after a reset).
This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.
This only affects Layer 2, ULA and LoRes. Sprites use {{#ask: TBRegisterNumber::$4B }} ($4B) for transparency.