Difference between revisions of "CSpect:known bugs"
From SpecNext official Wiki
(V2.15.01 note about copper disassembly window not working on linux) |
(adding Layer2 and streaming API bugs discovered by playflx, rewording some older bugs) |
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* (IMPROVED in 2.14.08) modifications to NextRegs done in copper propagate to rendering usually only once per scanline, the state for rendering is sampled around end of right border area before h-blank area (palette changes, X/Y offsets, etc) (intentional for performance reasons) | * (IMPROVED in 2.14.08) modifications to NextRegs done in copper propagate to rendering usually only once per scanline, the state for rendering is sampled around end of right border area before h-blank area (palette changes, X/Y offsets, etc) (intentional for performance reasons) | ||
* modifications to NextRegs done by CPU propagate to rendering usually only once per scanline, usually retroactively for whole current scanline (mostly intentional for performance reasons) | * modifications to NextRegs done by CPU propagate to rendering usually only once per scanline, usually retroactively for whole current scanline (mostly intentional for performance reasons) | ||
+ | * Layer2 displays incorrect data for higher banks (maybe the emulator is still emulating the original limits of nextreg $12 and $13, or some other bug, this needs somewhat better test to decipher current behaviour) | ||
* blending modes: seems more wrong than 2.14.08, but the test is not comprehensive (HW core 3.1.5 now blends Layer2+ULA in different way ([https://github.com/MrKWatkins/ZXSpectrumNextTests/issues/8 details])) | * blending modes: seems more wrong than 2.14.08, but the test is not comprehensive (HW core 3.1.5 now blends Layer2+ULA in different way ([https://github.com/MrKWatkins/ZXSpectrumNextTests/issues/8 details])) | ||
* sprites: 4bit relative patterns are incorrect in complex cases | * sprites: 4bit relative patterns are incorrect in complex cases | ||
* DMA: reading-registers are a bit off (for example status bit5+0 not reset correctly after LOAD, probably few more (but core 3.1.5 also reads bit0 wrongly, so always test own code with all target platforms)) | * DMA: reading-registers are a bit off (for example status bit5+0 not reset correctly after LOAD, probably few more (but core 3.1.5 also reads bit0 wrongly, so always test own code with all target platforms)) | ||
* DMA: Zilog mode is not implemented (port 0x0B) | * DMA: Zilog mode is not implemented (port 0x0B) | ||
+ | * NextZXOS streaming API doesn't work (the initialization of stream fails - rst 8 service 0x86 ; DISK_STRMSTART) | ||
* NextReg $02 does not implement soft-reset (and probably also no hard-reset) | * NextReg $02 does not implement soft-reset (and probably also no hard-reset) | ||
* sprites: the wrap-around the 512x512 coordinate space is only partially implemented in extreme cases (relative sprite so far from anchor that x8 scale wraps it back onto screen) | * sprites: the wrap-around the 512x512 coordinate space is only partially implemented in extreme cases (relative sprite so far from anchor that x8 scale wraps it back onto screen) | ||
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not verified in V2.15.01 (but known bugs of older versions, may be still present): | not verified in V2.15.01 (but known bugs of older versions, may be still present): | ||
− | * | + | * without the full NextZXOS card image the esxdos services are provided by open source [https://github.com/mikedailly/CSpect CSpect plugin], the implementation is limited and crude - some of the returned values are incorrect/etc, but loading files works. |
* the initial file-import sequence of CP/M BIOS fails. (get cpm-a.p3d file from somebody with a working clean CP/M installation and copy that into c:/NextZXOS, or use other emulator to create the file) | * the initial file-import sequence of CP/M BIOS fails. (get cpm-a.p3d file from somebody with a working clean CP/M installation and copy that into c:/NextZXOS, or use other emulator to create the file) | ||
* direct loading of NEX files does not support all combinations of loading-screen type and palette on/off (but V2.12.9 does load more files than V2.12.5, all common ones should work) | * direct loading of NEX files does not support all combinations of loading-screen type and palette on/off (but V2.12.9 does load more files than V2.12.5, all common ones should work) | ||
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* Mac: Mouse does not work / behaves erratically | * Mac: Mouse does not work / behaves erratically | ||
* Mac: after launch keyboard being irresponsive - try "alt+tab" to other app and back | * Mac: after launch keyboard being irresponsive - try "alt+tab" to other app and back | ||
− | * Linux: the copper disassembly window added in 2.15.01 (ctrl+alt+c) does not draw its content and remains as empty frame | + | * Linux: the copper disassembly window added in 2.15.01 (ctrl+alt+c) does not draw its content and remains as empty frame (after debugging the plugin: the winform doesn't receive paint messages from the emulator, same winform code running as stand-alone app without emulator does draw in linux) |
Revision as of 08:24, 5 March 2022
CSpect V2.15.01
- sprites: the collision bit is not implemented (intentional for performance reasons)
- sprites rendering is not one-scanline-buffer delayed and all changes in sprites affect current scanline (intentional for performance reasons)
- (IMPROVED in 2.14.08) modifications to NextRegs done in copper propagate to rendering usually only once per scanline, the state for rendering is sampled around end of right border area before h-blank area (palette changes, X/Y offsets, etc) (intentional for performance reasons)
- modifications to NextRegs done by CPU propagate to rendering usually only once per scanline, usually retroactively for whole current scanline (mostly intentional for performance reasons)
- Layer2 displays incorrect data for higher banks (maybe the emulator is still emulating the original limits of nextreg $12 and $13, or some other bug, this needs somewhat better test to decipher current behaviour)
- blending modes: seems more wrong than 2.14.08, but the test is not comprehensive (HW core 3.1.5 now blends Layer2+ULA in different way (details))
- sprites: 4bit relative patterns are incorrect in complex cases
- DMA: reading-registers are a bit off (for example status bit5+0 not reset correctly after LOAD, probably few more (but core 3.1.5 also reads bit0 wrongly, so always test own code with all target platforms))
- DMA: Zilog mode is not implemented (port 0x0B)
- NextZXOS streaming API doesn't work (the initialization of stream fails - rst 8 service 0x86 ; DISK_STRMSTART)
- NextReg $02 does not implement soft-reset (and probably also no hard-reset)
- sprites: the wrap-around the 512x512 coordinate space is only partially implemented in extreme cases (relative sprite so far from anchor that x8 scale wraps it back onto screen)
- default ULA palette after power on (quick boot without NextZXOS) is slightly different
- default value: $6E and $6F are supposed to be fixed since V2.12.30, but the SNA test still reads zeroes
- some NextRegs read as zero until they are written into first (quick-boot mode with SNA file without full NextZXOS image) (for example regs $03, $12, $13, $14, $42, $4A, $4B, $4C)
- NextRegs $09, $34, $41, $8E read incorrectly (reads after certain writes produce wrong value)
not verified in V2.15.01 (but known bugs of older versions, may be still present):
- without the full NextZXOS card image the esxdos services are provided by open source CSpect plugin, the implementation is limited and crude - some of the returned values are incorrect/etc, but loading files works.
- the initial file-import sequence of CP/M BIOS fails. (get cpm-a.p3d file from somebody with a working clean CP/M installation and copy that into c:/NextZXOS, or use other emulator to create the file)
- direct loading of NEX files does not support all combinations of loading-screen type and palette on/off (but V2.12.9 does load more files than V2.12.5, all common ones should work)
- sprites: something something about default clipping... just set clip windows explicitly in your SW.
Platform Specific
- Mac: Mouse does not work / behaves erratically
- Mac: after launch keyboard being irresponsive - try "alt+tab" to other app and back
- Linux: the copper disassembly window added in 2.15.01 (ctrl+alt+c) does not draw its content and remains as empty frame (after debugging the plugin: the winform doesn't receive paint messages from the emulator, same winform code running as stand-alone app without emulator does draw in linux)